Explore the civilizations of Age of Mythology in Part 2 of our guide. Learn about the Greek, Norse, and Egyptian cultures, their gods, unique units, and bonuses.
Welcome to Age of Mythology. This section details the three distinct cultures available for players to command: Greek, Norse, and Egyptian. Each culture features a ruler god, a secondary god, and an "evil" god, along with unique units and civilization bonuses. All Myth Technologies, unless otherwise specified, are researched at the Town Center.
[2.1] Greek
The Greek culture is comprised of three gods: Zeus, the king of the gods; Poseidon, god of the sea and cavalry; and Hades, god of the underworld. Greeks begin with one scout and three villagers.
[2.1a] Zeus
God Power: Bolt - Kills a single enemy unit.
Myth Technology: Olympic Parent - Grants Greek heroes more hitpoints.
Civilization Bonuses:
- Faster moving Hoplites and infantry deal more damage to buildings.
- Starts with 25 favor and has a 200 favor limit.
- Faster favor generation.
Minor Gods:
- Classical Age: Athena / Hermes
- Heroic Age: Dionysus / Apollo
- Mythic Age: Hephaestus / Hera
[2.1b] Poseidon
God Power: Lure - Creates a stone that draws wild animals.
Myth Technology: Lord of Horses (Researched at Stable in Classical Age) - Cavalry has increased line of sight.
Civilization Bonuses:
- Cavalry cost less to produce.
- Militia appear at destroyed buildings.
- Using markets costs less.
Minor Gods:
- Classical Age: Hermes / Ares
- Heroic Age: Aphrodite / Dionysus
- Mythic Age: Artemis / Hephaestus
[2.1c] Hades
God Power: Sentinel - Protects a Town Center with four sentinels.
Myth Technology: Vault of Erebus - Provides a steady income of gold.
Civilization Bonuses:
- Dead soldiers may generate shades.
- Buildings have more hitpoints and attack.
- Archers have stronger attack.
Minor Gods:
- Classical Age: Ares / Athena
- Heroic Age: Apollo / Aphrodite
- Mythic Age: Artemis / Hephaestus
[2.2] Norse
The three Norse gods are Odin, ruler of the gods; Thor, god of thunder; and Loki, the god of treachery.
[2.2a] Odin
God Power: Great Hunt - Increases the population of a group of animals.
Myth Technology: Lone Wanderer - Grants Ulfsark (infantry) faster movement.
Civilization Bonuses:
- Human units regenerate.
- Ravens for exploration.
- Gathers from hunting 10% faster.
- Hill Fort units have more hitpoints.
Minor Gods:
- Classical Age: Freyja / Heimdall
- Heroic Age: Skadi / Njord
- Mythic Age: Tyr / Baldr
[2.2b] Thor
God Power: Dwarven Mine - Creates a gold mine anywhere on the map. This power gets stronger the later in the game it is used; hold out until you advance to Mythic.
Myth Technology: Pig Sticker (Researched at Oxcart) - Villagers do more damage to animals.
Civilization Bonuses:
- Special Armory available in all ages.
- Dwarves gather Food and Wood faster.
- Cheaper Dwarves.
Minor Gods:
- Classical Age: Forseti / Freyja
- Heroic Age: Bragi / Skadi
- Mythic Age: Baldr / Tyr
[2.2c] Loki
God Power: Spy - Target an enemy unit to secretly see what they see. This is neat because unlike most god powers, this one does not notify other players that the power has been used.
Myth Technology: Eyes in the Forest - Improves line of sight of infantry.
Civilization Bonuses:
- Heroes in combat summon Myth Units on their own.
- Myth Units cost less favor.
- Ox Carts are cheaper, faster, and weaker.
- Longhouse units train faster.
Minor Gods:
- Classical Age: Forseti / Heimdall
- Heroic Age: Bragi / Njord
- Mythic Age: Tyr / Hel
[2.3] Egyptian
The three primary Egyptian gods are Ra, god of the sun; Isis, goddess of queens and magic; and Set, god of evil.
[2.3a] Ra
God Power: Rain - This global god power makes all villagers on the map gather food from farms faster. It provides 300% bonus for you and 200% for everyone else.
Myth Technology: Skin of the Rhino - Improves the armor and attack of laborers.
Civilization Bonuses:
- Priests can empower buildings.
- Pharaohs have increased hitpoints.
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