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Guest Room
Amnesia: The Dark Descent

Guest Room

Don't get lost in the Guest Room! This guide helps you find crucial items, solve puzzles, and survive a terrifying encounter with a monster in Amnesia: The Dark Descent.

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Don't get lost in the Guest Room! This guide helps you find crucial items, solve puzzles, and survive a terrifying encounter with a monster in Amnesia: The Dark Descent.

Alright, you've just entered the Guest Room, and things immediately get a bit… intense. Daniel's going to have a flashback, and you'll notice his journal is missing. First things first, check out that table right in front of you. There's a note there – grab it and give it a read. It's about some guy named Abdullah and a massacre at Professor Herbert's camp. Pretty grim stuff, but it sets the scene.

Before you move on, don't forget to rummage through the table's drawers; you'll find a Laudanum in there. On the second shelf to the right of the table, there's also a bottle of oil you can pick up. See that door nearby? Don't bother with it for now; it's locked tight. We'll need to find a way to open it later. There's another room connected, so let's head in there.

This next area is a bedroom. Check the table here – you can grab a tinderbox from the bottom and a crowbar from the top. There's another note on the smaller table, so read that too. This one talks about Professor Herbert rescuing Daniel from being trapped, which Daniel finds hard to believe since he was suffocating. It also mentions another orb, making Daniel wonder about the pieces he already has.

After you're done reading, look above the fireplace in the bedroom. You'll spot another tinderbox up there – grab it. Now, head back to the main Guest Room. Remember that locked door? We're going to open it now. Open your inventory, select the Crowbar, and use it on the door. You'll see it get attached. Now, grab the crowbar and just move your mouse around – the door will break open.

Enter the newly opened room. Daniel will immediately start thinking about a key. Notice the open cabinet to your right? Good. Now, look at the drawers in front of you; there's a note on top. As soon as you read this note, a monster will burst into the Guest Room! Don't panic! There's a cabinet in this room – quickly hide inside it. Just wait there until the monster leaves. You'll know it's safe when you hear the door open and then shut.

Okay, the coast is clear. Now we need to find that key. Get out of the cabinet and look at the painting on the wall. Take it down, and you'll reveal a key inside a bottle. Grab the bottle, and then throw it against a wall or the floor to break it and release the key. Pick up the key – it's the one you need for the Machine Room.

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