Follow this walkthrough for Amnesia: The Dark Descent's Study section. Find tinderboxes, oil, notes from Agrippa and Alexander, and learn how to break the weak window.
Walkthrough
- 1Enter the open room to your right. Look left on the shelf for a tinderbox. Continue to a chest near the window and open it for another tinderbox.
- 2Exit this room and enter the one in front of you. Find a note on a table near the window. Read it to learn about Agrippa, a teacher who stole an orb and was chased by a monster.
- 3Exit the room and proceed down the hall to an area with windows. The first window is weak and has a bottle of oil. Do not break it yet.
- 4Enter the room to your right. This is where animals were killed. A flashback occurs, showing Alexander cutting up animals.
- 5Walk around the central table. Near a decapitated dog's head and a candle, find a note. Read it to learn Alexander harvests something from the brains of humans and animals, requiring fear and pain.
- 6Go to the next room. Turn right and check the note on the table regarding Alexander's frustration. Open the drawers on the other table to find a tinderbox and a surprise.
- 7Exit this room and return to the hall. Continue until boulders block your path. Now, break the weak window.
- 8To break the weak window: Throw something at it, like the decapitated dog's head, or repeatedly click on it until it breaks.
- 9Take the bottle of oil before going through the window. Land carefully on the perch and grab the tinderbox on it.
- 10Jump from perch to perch until you reach another open window.
- 11Inside, touch the glowing canister to read a note from the author expressing disappointment in Agrippa.
- 12Enter the next room. Find an oil barrel to replenish your lantern. On the table are a note and a rod. Take the note and the Flow Cycle Rod. The note explains the Elevator setting (8 up, 8 down) and the need for two more rods.
- 13Enter the next room. Open the chest in the left corner near the painting for two tinderboxes.
- 14Exit the Study by going through the window, jumping back across the perches to the first window, and proceeding down the hall to the Back Hall door.
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