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- Cases and S+ Ranks (3)
Astral Chain

- Cases and S+ Ranks (3)

Master Astral Chain's Side Cases and achieve S+ Ranks! This guide covers Chapter 1 through Chapter 4, detailing mission objectives, enemy encounters, and strategies for high scores.

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Master Astral Chain's Side Cases and achieve S+ Ranks! This guide covers Chapter 1 through Chapter 4, detailing mission objectives, enemy encounters, and strategies for high scores.

This guide covers Side Cases and strategies for achieving S+ Ranks in Astral Chain, focusing on Chapters 1 through 4.

Chapter 1 - Loss

Many Side Cases are available in HQ during this File. Blue Cases involve Lappy's tour of different areas, while Red Cases are in the Training Room, accessible after completing "Down and Nerdy".

  • Blue Case #1 - Down and Nerdy: Go to the Tech Department during Lappy's tour.
  • Blue Case #2 - Meet the New You: Go to the Locker Room during Lappy's tour.
  • Blue Case #3 - High Maintenance: Go to the Legatus Terminal in the Command Room during Lappy's tour.
  • Blue Case #4 - Staying Healthy: Go to the Infirmary during Lappy's tour.
  • Blue Case #5 - Take a Load Off: Go to the Break Room during Lappy's tour.
  • Blue Case #6 - Sanctuary: Go to the Restroom during Lappy's tour.
  • Red Case #1 - Baton Training: Fight seven Aberrations, then four Abs and an Infantry, then two Claws. Use varied Sync Attacks, Skills, and Perfect Calls.
  • Red Case #2 - Blaster Training: Fight two Filthwings, then four Filthwings, then four drones and an Infantry. Focus on variety, including Skills and Perfect Calls.
  • Red Case #3 - Gladius Training: Fight a Laius, then a Briareos. Variety is key.
  • Red Case #4 - Expert Training: (Requires completing other three training cases) Fight three Claws, then a Laius and two Filthwings, then three drones and a Briareos. No items allowed. Focus on style for high scores.
Chapter 2 - Missing Chapter 2 - Missing 8 items
Red Case #5 - Maison Forest Search: Collect keywords: "red ghost", "no legs", "hole in the chest", "red door", "blast hole". Speak to everyone and complete Blue Cases for a high "Informant" score.
Blue Case #7 - Winging It: Required for the Story.
Blue Case #8 - Malfunctioning Robot: Required for the Story.
Blue Case #9 - Quiz Kids: Speak to the marked brother past the robot. The answer is the fourth brother.
Blue Case #10 - Quiz Kids Shuffle: Identify the oldest brother among the five who run in a circle.
Blue Case #11 - A Drone's Fate: Required for the Story.
Blue Case #12 - Soccer Dreams: Find the soccer ball in the connecting area. Kick it through the trash area, the sick room, and to the kids. A long shot attempt can be made for Duty Points.
Blue Case #13 - Locked In: Use the Sword Legion's Slash on a door lock in a passageway to free someone.
Chapter 3 - Stranger Chapter 3 - Stranger 4 items
Red Case #6 - Chimera Takedown: Fight Infantry and Keres. Use Sync Attacks and Perfect Calls for score. Aim for "Unscathed" by not getting hit.
Red Case #7 - Chimera Takedown: Secret fight against Aloadae. After raising the red cube wall, chain jump to a large area. Use Perfect Calls and Skills to disable it. Focus Sync Attacks for S+.
Blue Case #14 - Unknown Signal: Required by the Story.
Red Case #8 - Chimera Takedown: Fight Cerberus. Plenty of enemies and time for variety. Can shave time if powerful enough.
Chapter 4 - Assault Chapter 4 - Assault 2 items
Red Case #9 - Civilian Rescue: Requires 12,000+ score. Achieve "Defender" by protecting civilians. Use variety and work fast.
Red Case #12 - Astral Investigation: The way forward is... (Incomplete in source)

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