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Should you help the Voice in Avowed?
Avowed

Should you help the Voice in Avowed?

Explore the Voice's choices in avowed, from accepting powers like Dream Touch to rejecting them for bonus Ability Points.

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Explore the Voice's choices in avowed, from accepting powers like Dream Touch to rejecting them for bonus Ability Points.

In avowed, you'll encounter the mysterious Voice during the 'Messenger from Afar' quest in Dawnshore. After defeating a Dreamthrall bear, you can interact with a green adra crystal to speak with the Voice. While their true nature remains unclear, the Voice offers to heal the land in exchange for your cooperation. This guide details the choices you can make when interacting with the Voice and their consequences.

Walkthrough
  1. 1
    Locate the green adra crystal after defeating the Dreamthrall bear in Dawnshore.
  2. 2
    Interact with the crystal to speak with the Voice.
  3. 3
    Make your choice when the Voice offers a deal to heal the land.
Tips
  • You can save your game before each conversation with the Voice to explore different outcomes.
  • For a first playthrough, accepting the Voice's powers is recommended as they can be very helpful in later game segments, offering healing, revivals, and summoning allies.
  • Refusing the Voice's power consistently grants a bonus Ability Point to spend in the Fighter, Ranger, or Wizard Ability Trees, which can be used to refine your combat build.

All Voice Choices and Consequences:

  • Dawnshore - Messenger from Afar:
    • Accept the Voice’s power: Grants Dream Touch, which heals and revives allies, and damages nearby Delemgan, Dreamthralls, and Vessels over time.
    • Refuse the Voice’s power: Grants a bonus Ability Point for the Fighter, Ranger, or Wizard Ability Trees (Godlike’s Will).
  • Emerald Stair - Ancient Soil:
    • Accept the Voice’s power: Grants Thorn of Sapadal, firing an energy thorn that damages enemies and momentarily roots them.
    • Refuse the Voice’s power: Grants a bonus Ability Point for the Fighter, Ranger, or Wizard Ability Trees (Godlike’s Will).
  • Shatterscarp - Shadows of the Past:
    • Accept the Voice’s power and destroy the ruins: Grants Scion of the Immortal Land, increasing damage and providing Health regeneration for 12 seconds.
    • Accept the Voice’s power and sever the adra: Grants Severed Branch, providing maximum move speed for 20 seconds.
    • Refuse the Voice’s power: Grants a bonus Ability Point for the Fighter, Ranger, or Wizard Ability Trees (Godlike’s Will).
  • Galawain’s Tusks - Our Dreams Divide Us Still:
    • Accept the Voice’s power: Grants Seeds of Vengeance (replaces Dream Touch), which heals and revives allies, damages nearby Delemgan, Dreamthralls, and Vessels, and temporarily turns up to 3 nearby Kith bodies into allied Dreamthralls.
    • Refuse the Voice’s power: Grants a bonus Ability Point for the Fighter, Ranger, or Wizard Ability Trees (Godlike’s Will).
  • The Garden - The Heart of the Living Lands:
    • Free Sapadal: Grants Sapadal’s Fury, unleashing power to lift nearby enemies into the air and slam them down, dealing high damage.
    • Kill Sapadal: Grants Woedica’s Call, summoning a maegfolc ally that erupts from the earth to smite enemies.

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