Skip to content
Part 18
Brawl Stars

Part 18

Explore R.O.B.'s powerful grounded and aerial attacks, devastating throws, and strategic projectile usage in this comprehensive Brawl Stars guide. Learn to dominate with R.O.B.'s unique abilities.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore R.O.B.'s powerful grounded and aerial attacks, devastating throws, and strategic projectile usage in this comprehensive Brawl Stars guide. Learn to dominate with R.O.B.'s unique abilities.

This guide details the moveset of R.O.B. in Super Smash Bros. Brawl, focusing on his grounded attacks, aerial maneuvers, grabs, and special moves.

Grounded Attacks:

  1. Down Smash: R.O.B.'s best grounded move. It's fast, powerful, and has minimal delay, making it ideal for continuous use. Effective against rolling opponents and after landing aerials.
  2. Forward Smash: A solid choice with more killing power than down smash. It's slower, requiring caution, but offers incredible range for finishing opponents.
  3. Up Smash: R.O.B.'s best killing move, but rarely used due to its small hit area. Can result in a star KO if landed cleanly.
  4. Up Tilt: Excellent for launching enemies into the air.
  5. Forward Tilt & Down Tilt: Quick moves great for knocking enemies away.
  6. Jab Combo: Largely obsolete due to tilts but still viable.
  7. Running Attack: A good option to mix into combat.

Aerial Attacks:

  1. Forward Aerial: Fast and safe, R.O.B.'s primary approach option. Kills primarily through strings of multiple hits.
  2. Up Aerial: A safe, damage-racking move that encourages launching opponents.
  3. Neutral Aerial: Difficult to hit with due to R.O.B.'s slow spin, but powerful for aerial KOs.
  4. Back Aerial: A jet burst that propels R.O.B. forward. Requires practice to integrate, but difficult to punish due to momentum. Covers R.O.B.'s entire body and is useful for pressuring opponents.
  5. Down Aerial: A jet burst that propels R.O.B. upward, serving as a great spike. Useful for unpredictable movement while falling and for securing kills over pits. Avoid using in other situations.

Grabs and Throws:

  1. Grab: R.O.B. has a speedy grab.
  2. Up & Down Throws: Pop opponents up effectively.
  3. Forward & Back Throws: Powerful and quick, useful for keeping enemies at bay.

Special Moves:

  1. Arm Rotor: A generally useless move that leaves R.O.B. vulnerable. Avoid using it.
  2. Laser: A projectile that charges over time, indicated by an LED on R.O.B.'s head. Best fired at full charge when opponents are off guard for solid damage, but weaker versions can be used as needed.
  3. Gyro: R.O.B.'s primary projectile. Charged by pressing Down + B, and fired with another Down + B press. A full charge is indicated by a blink. The gyro travels in a low arc, spins on the ground damaging opponents, and can be picked up and thrown by anyone. It flies farther, does more damage, and lasts longer with a higher charge. Excellent for controlling space, surprise attacks from the air, and as an anti-recovery tool. Only one gyro can be active at a time.
  4. Jet Engines (Up + B): R.O.B.'s recovery and flight ability. Holding Up or B fires the jet. After use, R.O.B. can attack with any aerial but cannot air dodge or use specials until leaving the flying state. Flight is infinite but has a limited firing duration; jets must recharge on the ground.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content