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Part 22
Brawl Stars

Part 22

Discover Olimar's powerful Pikmin abilities in Brawl Stars! Learn about each Pikmin type, their unique properties, and how to use them effectively in combat for devastating attacks and combos.

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Discover Olimar's powerful Pikmin abilities in Brawl Stars! Learn about each Pikmin type, their unique properties, and how to use them effectively in combat for devastating attacks and combos.

Walkthrough
  1. 1
    Pikmin Management: Olimar can have up to six Pikmin following him. Pikmin are invincible when closely following and not attacking. He can pluck Pikmin quickly, so he should rarely run out.
  2. 2
    Ground Attacks (Tilts & Jab):
    1. Down Tilt: Quick, short-range move that pops opponents up, setting up for aerials.
  3. 3
    Forward Tilt: Quick move to knock opponents away; generally outclassed by other options.
  4. 4
    Up Tilt: Decent damage racking move that pops opponents up, but Up Smash is often better.
  5. 5
    Jab Combo & Running Attack: Average, but running attack also pops opponents up.
  • Ground Attacks (Smashes):
    1. Forward Smash: Hurls a Pikmin a set distance. Slow and not particularly powerful, but has huge range, especially with Blue Pikmin.
    2. Up Smash: Quick upward Pikmin toss. Good damage, sets up for aerials, and can kill at higher percentages. Use frequently.
    3. Down Smash: Sends Pikmin forward along the ground and then behind. Useful for unpredictable movement and has good power. Use frequently. Caution near pits, as Pikmin can be lost.
  • Aerial Attacks:
    1. Neutral Aerial: Decent damage racking move hitting all around; not a Pikmin move, so poor range.
    2. Forward Aerial: Quick swing with a Pikmin. Great damage and priority.
    3. Back Aerial: Quick swing with a Pikmin. Great damage and priority. Effective with Purple Pikmin due to range.
    4. Down Aerial: Short-range swing straight down. An effective spike, great for opponents over ledges.
    5. Up Aerial: Damage racking move with less KO power than other aerials. Good range and priority due to being a Pikmin move. Useful for chasing opponents upward.
  • Grabs & Throws:
    1. Grab: A Pikmin toss with standard grab speed and tether grab range. Spectacular, provides a great out-of-shield option. Range is excellent with Blue Pikmin.
    2. Down Throw: Sets up for aerials, especially with Blue Pikmin.
    3. Back Throw: Can kill at high percentages, especially with Blue Pikmin.
  • Special Moves:
    1. Pikmin Pluck: Summons new Pikmin. Use at safe moments on the ground to maintain six Pikmin.
    2. Pikmin Throw: Throws the next Pikmin in line. Latch onto opponents for residual damage (White Pikmin do more). Purple Pikmin cause stagger, useful for clearing ledges.
    3. Pikmin Order: Summons Pikmin to Olimar. First use sets order: Red, Yellow, Blue, White, Purple. Subsequent uses cycle the last Pikmin in front.
  • Tips
    • Olimar's small size, incredible range, and power make him potent. Don't stress too much about Pikmin color selection; focus on utilizing his moveset.
    • Use Down Tilt and Running Attack frequently to set up for aerials.
    • Up Smash and Down Smash are powerful and should be used often, but be mindful of pits.
    • Forward and Back Aerials are excellent for damage and priority, especially with Purple Pikmin.
    • Down Aerial is a potent spike for edge-guarding.
    • Olimar's grab is fast and has great range, making it a strong defensive and offensive tool. Use it liberally out of shield.
    • Blue Pikmin offer great range for grabs and throws, and increased damage with throws.
    • White Pikmin are excellent for Pikmin Throw due to their high residual damage.
    • Purple Pikmin provide more damage and knockback, and their stagger effect is useful for edge-guarding.

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