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Part 41
Brawl Stars

Part 41

Unlock Sonic in Brawl Stars by playing 300 brawls, having him join your party, accumulating 10 hours, or clearing Classic with 10 characters.

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Unlock Sonic in Brawl Stars by playing 300 brawls, having him join your party, accumulating 10 hours, or clearing Classic with 10 characters.

  • Play 300 brawls.
  • Have Sonic join your party in The Subspace Emissary.
  • Accumulate 10 hours of total time in brawls.
  • Clear Classic with 10 characters.

Sonic is a character in Brawl Stars defined by his extremely high mobility, making him very fast overall. However, other aspects of his kit, such as power, range, and priority, are mediocre. His attacking speed is average, which works well with his mobility. Sonic is not terrible, but his extreme nature leads to extreme matchups; he excels against some characters and struggles significantly against others. Expect a rollercoaster of a playstyle with him. A crucial technique for Sonic is crouching, which is the fastest way to end a run and enable a standard attack.

Sonic should primarily stay on the ground to leverage his running speed. His running attack is quick, ends behind the opponent, and is difficult to punish, making it a good option for racking up minor damage while moving around. His up smash is another dash-out-of-dash option that deals good damage and launches opponents upward, but it leaves Sonic open to a shield grab, so use it cautiously. Sonic's forward smash is his primary ground kill move, but it requires him to stop moving, is somewhat slow, and has only slightly better range than other options. Use it sparingly as a surprise KO move. His down smash is effective at stopping opponents who try to counter his running by rolling, but it also requires Sonic to stop moving. It is generally a safe option. Sonic's up tilt is quick, deals good damage, and launches opponents straight up. His down tilt also launches opponents upward and hits low under shields, making it useful for setting up juggles. Sonic's jab combo is a good defensive option, and his forward tilt is a weaker version of the jab combo.

In the air, Sonic has some good options but is less mobile than on the ground. A common strategy is to hit opponents into the air and follow up with an aerial for damage or a KO, or to let them descend. Sonic's up aerial is quick and safe but lacks KO power, requiring him to find other kill options. His back aerial is his best aerial KO option, though it is still not very strong and has a small hit area, demanding careful aiming. Sonic's forward aerial deals solid damage with a reasonably powerful final hit, but it's less effective against descending opponents. It is his best bet for short hop aerial approaches as a secondary plan to his running game. The neutral aerial has poor range but good knockback. The down aerial is unsafe and generally should be avoided, though it can be used to stall on his spring or as a rare surprise.

Sonic benefits greatly from his grab game, as running grabs are a key approaching tool. While his grabs don't typically secure kills, except for his back throw's effectiveness on walk-off ledges, they are useful for repositioning opponents. His back throw sends opponents horizontally, facilitating easy pursuit and should be a staple. His down throw can serve as a weaker version of this plan. Forward and up throws launch opponents upward, making them good choices for initiating juggles. If caught shielding, Sonic's up smash is a strong option out of shield.

Tips
  • Crouch to end a run quickly and enable standard attacks.
  • Use running attacks to rack up minor damage and approach.
  • Be cautious with up smash out of dash as it can leave you open to shield grabs.
  • Use forward smash sparingly as a surprise KO move.
  • Down tilt can hit low under shields to set up juggles.
  • Up aerial is good for damage but lacks KO power.
  • Aim carefully with back aerial for its limited KO potential.
  • Forward aerial is best for short hop aerial approaches.
  • Back throw is effective for repositioning opponents, especially near ledges.

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