Master Snake's moveset in Brawl Stars, including his powerful forward smash, unique down throw, and space-controlling special moves like Nikita missiles and mines.
Walkthrough
- 1Snake's up tilt has a hit area that extends far above and in front of him, offering good KO potential and speed.
- 2His down tilt is useful for poking under shields and launching opponents into the air.
- 3Snake's forward smash is an extremely powerful but slow killing move that should be used sparingly but is the best option if it connects.
- 4His quick running attack ends on the other side of the opponent, even if they shield, and can be canceled into an up smash.
- 5The up smash is a mortar shot that can be charged for variable height, excellent for controlling space above Snake.
- 6To cancel the dash attack into up smash, use down on the c-stick for the dash attack, then up + grab for the up smash; this combo is crucial for controlling large amounts of space.
- 7Snake's back and up aerials are quick but have significant landing lag on the back aerial, requiring hits with the tip of his feet if landing is necessary.
- 8His neutral aerial is powerful with multiple kicks but slow, best used lower to the ground with the intent to land during it for damage racking.
- 9The down aerial also racks up damage with slightly more landing lag, ideal when a hit is nearly guaranteed.
- 10The forward aerial has a spiking sweet spot but is slow and unsafe, to be used seldom.
- 11Snake's down throw is unique; it plants the opponent on the ground, untaggable and uninfluenced, forcing them to choose a get-up option.
- 12Against rolls, use a dashing grab; against get-up attacks or standing, use a shield grab.
- 13Accurate prediction allows Snake to chain his down throw multiple times.
- 14His up throw is solid and can easily lead into an up tilt against very low percent opponents.
- 15The Nikita missile is a slow projectile but can be steered for niche uses like edge guarding or dislodging entrenched opponents; steer in straight lines for speed and cancel by shielding to make it drop and explode.
- 16Snake's down smash plants a proximity mine that can be charged; plant it just out of range of his forward tilt and jab combo to make spaced attacks harder for opponents.
- 17His down special plants a remote mine quickly, usable on the ground or in the air to create a dropping explosive; plant them farther away than down smash mines for detonation time.
- 18In the air, down special mines can be used for recovery by dropping one and blasting Snake with it, restoring his Cipher.
- 19Remote mines can be stuck to opponents for a guaranteed hit, easily followed up by positioning.
- 20Snake's Cipher is his recovery, a slow but decent upward ascent, allowing aerial attacks upon landing, like a neutral aerial for defense.
- 21Alternating Cipher with down special mines allows for complex recoveries.
- 22Grenades can be thrown varying distances by tapping forward, nothing, or back, but a better trick is to hold shield while holding a grenade to drop it on the ground as a pickup item.
- 23Time grenade throws to detonate just before arrival, or use shield to drop a second grenade, forcing flying grenades to drop and knocking grenades from enemy hands.
- 24Grenades are solid projectiles that can kill and should be sent in volleys if not fighting up close.
- 25Snake cannot wall jump.
Tips
- Mastering the dash attack cancel into up smash is key for controlling large areas of the stage.
- Use the down throw's unique properties to chain grabs and rack up damage or KOs.
- Strategically place mines (both down smash and down special) to control stage space and deter opponent approaches.
- Combine the Cipher recovery with down special mines for unpredictable and extended recovery options.
- Use grenades as zoning tools and to pressure opponents, timing their detonation for maximum effect.
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