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AT07 - Advanced Tactic 7: Counter-Rushing/Counter Toobing
Call of Duty 4: Modern Warfare

AT07 - Advanced Tactic 7: Counter-Rushing/Counter Toobing

Learn how to counter sprint rushers and UGL spam in Call of Duty 4: Modern Warfare with specific loadouts and tactics.

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Learn how to counter sprint rushers and UGL spam in Call of Duty 4: Modern Warfare with specific loadouts and tactics.

Walkthrough
  1. 1
    To counter sprint rushers, particularly those using a silenced P90, ambush areas they are likely to move through. Avoid camping; instead, anticipate their flanking routes.
  2. 2
    Place a claymore approximately 50 feet in front of your position on a frequently used route.
  3. 3
    Fall back for 20-30 seconds and check your rear and flanks for targets. Firing on a target opposite your claymore can alert a rusher to your presence, potentially drawing them into your trap.
  4. 4
    If a rusher falls into your trap, immediately replace the claymore in the same spot or a few feet further up, as the rusher has already cleared that area.
  5. 5
    If no rush occurs, work backward to another route and place a claymore there. Sweep in a U pattern, staying roughly around midfield to force enemy spawns in front of your covered area.
  6. 6
    To counter grenade launcher (UGL) users, prioritize distance and cover.
  7. 7
    When engaging UGL users, present yourself as a target only when moving between cover points like walls or blown-up cars. Avoid standing near objects that can be detonated by splash damage.

Loadout Recommendations:

  • Against Sprint Rushers:
    LMG (M60, SAW, or RPD) with Red Dot Sight (Grips recommended for effectiveness).
    Stun Grenade.
    2x Claymores.
    Perk 1: Stopping Power or Juggernaut (Juggernaut recommended with M60).
    Perk 3: Steady Aim or Deep Impact.
    Perk 2: UAV Jammer is recommended if firing unsuppressed.
  • Against UGL Users:
    Primary Weapon: M16, G36C, or M4 with ACOG scope. (M21 sniper rifle is a substitute if you have over 75% first-shot accuracy).
    Perk 1: Bandolier.
    Perk 2: Stopping Power.
    Perk 3: Extreme Conditioning.
  • Alternative Loadout:
    Primary Weapon: M1014 shotgun with grip.
    Secondary Weapon: M60 with grip (or RPD).
    Perk 1: Overkill.
    Perk 2: Extreme Conditioning.
Tips
  • When you kill a rusher, pick up their SMG, ideally a P90, to utilize its speed.
  • C4 can be moderately effective against rushers but requires more attention than claymores.
  • If you cannot counter UGL players, consider becoming proficient with the UGL yourself to match their tactics.
  • Patience and discipline are key when using the M16/G36C/M4 with ACOG against UGL users, allowing you to gain a UAV every other spawn if you can aim effectively.
  • The M60 has the best base bullet damage in its class, offering rifle accuracy with a grip at range and effective hip-fire up close, capable of a two-hit kill on most non-Juggernaut players.
  • The M1014 shotgun is effective for close-quarters combat, as UGL rounds need time to arm, making direct impact necessary for a kill if you are close.

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