Master Call of Duty: Infinite Warfare's Create a Class 2.0 system. Learn about weapon categories, strengths, weaknesses, and recoil mechanics to build your perfect loadout.
Alright, let's dive into the heart of Call of Duty: Infinite Warfare's combat system: the weapons! This guide breaks down each weapon class and individual weapon, highlighting what makes them tick – their strengths and weaknesses. Think of it as getting to know your tools before a big job.
Weapons are rated on a scale from Poor to Great, all the way up to Top. The categories you see in the game's 'Create a Class' menu are the same ones you'll find here, so the order should feel familiar. Just remember, I've got my own opinions, and these ratings are my take on things – they're not set in stone and might even change as I play more.
Weapons I've marked as 'Top' are generally the best of the best. They're usually solid all-around performers with few downsides, easy to get kills with, and they really reward skillful play. But again, these are my thoughts, and your experience might differ!
Now, let's talk recoil. Those 'Recoil Numbers' you'll see indicate the chance a weapon has of kicking in a specific direction. A higher number means a stronger pull that way. If 'Up' has a higher number than 'Down,' expect the gun to mostly kick upwards. If they're equal, it's a coin flip.
Recoil happens every time you pull the trigger. For each shot, the game basically rolls four times to see which direction the gun will kick first, and then it adds any secondary effects based on the remaining rolls. It’s a bit technical, but understanding it helps you control your aim.
Since this is a guide to help you learn, I'm giving you the facts. The real test is taking these weapons out into the game and seeing how they feel in your hands. That's how you'll truly get good.
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