Call of Duty: Infinite Warfare tactical equipment includes WP Grenade (available from start), Nova Gas, Flashbang, Concussion, and Decoy grenades.
WP Grenade (Wily Pete)
The WP Grenade, codenamed Wily Pete, is a White Phosphorous grenade that creates a large smokescreen and deals initial damage upon detonation. It is available from the start.
- Ready Time: .73 seconds
- Fuse Time: 1 second after contact
- Duration: 8 seconds
- Range: 7.5 meters
- DI Damage: 15
- Damage: 20 at center of smoke, 10 at edge of smoke
Nova Gas
Nova Gas is a potent nerve agent that deals damage over time to anyone within its range for eight seconds. It appears yellowish-orange. While it deals 13 damage per second, its effectiveness is greatly increased when used with weapons.
- Cost: $1500
- Ready Time: .6 seconds
- Fuse Time: 1 second after contact
- Duration: 8 seconds
- Range: 4.7 meters
- DI Damage: 15
- Damage: 13 per second
Flashbang
The Flashbang is a sensory-depriving grenade designed to incapacitate targets without causing harm. It provides a hitmarker when an enemy is affected, and blinds and deafens targets within a 5-meter radius. Effects diminish up to 20 meters.
- Cost: $1500
- Ready Time: .6 seconds
- Fuse Time: 1 second
- Effective Range: 5 meters
- Maximum Range: 20 meters
- DI Damage: 15
Concussion Grenade
The Concussion grenade, also known as a stun grenade, slows down targets for easier takedowns. It provides a hitmarker when an enemy is affected and deafens and slows targets within its maximum range. The duration of the slow effect depends on proximity to the explosion's center.
- Cost: $1500
- Ready Time: .2 seconds
- Fuse Time: 1 second after contact
- Maximum Range: 12.8 meters
- DI Damage: 15
Decoy
The Decoy grenade simulates weapon sounds for 30 seconds before exploding and revealing enemy positions with red dots on the (minimap (the small circular map in the bottom-left corner of your screen)). It imitates sounds from a random selection of full-auto or semi-auto weapons.
- Cost: $1500
- Duration: 30 seconds
- Full-auto Weapon Sounds: AK-47, AUG, Spectre, Enfield, Uzi, Kiparis, Stoner63
- Semi-auto Weapon Sounds: M1911, FN FAL, Python, CZ75, M14
- Automatic Rounds Simulated: 30 rounds, with brief pauses for burst fire
- Semi-auto Rounds Simulated: 5 rounds
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