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Frontier Highlands
Carrion

Frontier Highlands

Guide yourself through the Frontier Highlands in Carrion. Learn how to navigate the corridors, activate drones, and find the stun gun to progress.

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Guide yourself through the Frontier Highlands in Carrion. Learn how to navigate the corridors, activate drones, and find the stun gun to progress.

Alright, you've made it to the Frontier Highlands! It's time to push forward. The path is pretty straightforward here: just keep heading right through the corridor until you find a machine. Interact with it to trigger a flashback sequence.

After the flashback, you'll be back in control of the creature, but without your buddies. Head right again, and start climbing those ladders. Keep going up until you reach a room with a locked cell. You'll see a lever there – pull it! This will unlock the cells on the sides and activate a drone. Head left, climb up more ladders, grab the key, and then push the lever back to its original position. Now, return to the room with the drone.

Backtrack down the ladders and look for a room featuring a rather unsettling gray, alien-like skeleton in the background. Use the key you just found to unlock the door. Inside, make your way to the right corner to grab a stun gun. Once you have it, climb back up to the room with the drone.

Pull that lever again. Now, climb the ladders and use your stun gun to take out the drone. With the drone dealt with, the path ahead will unlock. Head right into the next room.

As you enter this new area, you'll spot two deactivated drones. Your next task is to unchain them. Once they're free, a gate will open, allowing you to proceed outside.

Keep moving forward until you get close to a helicopter. At this point, the drone will alert the guards, and unfortunately, the human will be shot down, ending the current sequence.

A new passage will open up in the top right corner of the room. Head through there. You'll notice a pivot and a hole behind some grated walls. Don't worry about those for now; just keep heading upwards.

The very last room you'll encounter has a hole that serves as your exit to the next area. Just squeeze through it to advance.

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