Learn about Paul Chomedey De Maisonneuve and all buildings in Civilization Beyond Earth, including costs and production.
Walkthrough
- 1Paul Chomedey De Maisonneuve offers the 'Formation' free promotion, which grants Gunpowder Units +1 Movement for Converted Natives. Converted Natives are useful as cannon fodder and benefit from this promotion.
- 2Buildings are essential for colony growth and item production. Each building requires 1 unit of input from a processing material. You typically start with Houses, Carpenter's Shop, Church, and Town Hall.
- 3Armoury: Costs 100 Production Hammers and 0 Tools. Produces 3 Guns per Citizen. Required to train Artillery and Cannons, and to build Magazine.
- 4Arsenal: Costs 900 Production Hammers and 100 Tools. Produces 6 Guns per Citizen and grants +50% Gun Production. Replaces Armoury and Magazine. Required to train Artillery and Cannons. Requires Magazine and Lumber Mill.
- 5Blacksmith's House: Costs 50 Production Hammers and 0 Tools. Produces 3 Tools per Citizen. Required to build Blacksmith's Shop.
- 6Blacksmith's Shop: Costs 150 Production Hammers and 50 Tools. Produces 6 Tools per Citizen. Replaces Blacksmith's House. Required to build Ironworks. Requires Blacksmith's House.
- 7Carpenter's Shop: Costs 50 Production Hammers and 0 Tools. Produces 3 Production Hammers per Citizen. Required to build Lumber Mill.
- 8Cathedral: Costs 150 Production Hammers and 50 Tools. Produces 6 Crosses per Citizen. Replaces Church. Requires Church.
- 9Church: Costs 50 Production Hammers and 0 Tools. Produces 3 Crosses per Citizen. Required to build Cathedral.
- 10Cigar Factory: Costs 270 Production Hammers and 100 Tools. Produces 6 Cigars per Citizen and grants +50% Cigar Production. Replaces Tobacconist's House and Tobacconist's Shop. Requires Tobacconist's Shop and Lumber Mill.
- 11Coat Factory: Costs 270 Production Hammers and 100 Tools. Produces 6 Coats per Citizen and grants +50% Coats Production. Replaces Fur Trader's House and Fur Trader's Shop. Requires Fur Trader's Shop and Lumber Mill.
- 12College: Costs 150 Production Hammers and 50 Tools. Produces 6 Education per Citizen. Replaces Schoolhouse. Required to build University. Requires Schoolhouse.
- 13Dock: Costs 25 Production Hammers and 0 Tools. Grants +2 Food on Water Tiles. Required to build Drydock.
- 14Drydock: Costs 75 Production Hammers and 50 Tools. Grants +2 Food on Water Tiles. Replaces Docks. Required to build Shipyard. Can build Merchantman, Caravel, Privateer, Galleon. Requires Docks.
- 15Fort: Costs 90 Production Hammers and 50 Tools. Replaces Stockade. Provides 100% Defence. Required to build Fortress. Requires Stockade.
- 16Fortress: Costs 270 Production Hammers and 100 Tools. Replaces Stockade and Fort. Provides 150% Defence. Requires Fort and Lumber Mill.
- 17Fur Trader's House: Costs 30 Production Hammers and 0 Tools. Produces 3 Coats per Citizen. Required to build Fur Trader's Shop.
- 18Fur Trader's Shop: Costs 90 Production Hammers and 50 Tools. Produces 6 Coats per Citizen. Replaces Fur Trader's House. Required to build Coat Factory. Requires Fur Trader's House.
- 19Horse Pasture: Costs 20 Horses. Produces 2 Horses per Citizen. Unique to ALL NATIVE EMPIRES. Replaces Stable. Required to build Ranch.
- 20Ironworks: Costs 450 Production Hammers and 100 Tools. Produces 6 Tools per Citizen and grants +50% Tool Production. Replaces Blacksmith's House and Blacksmith's Shop. Requires Blacksmith's Shop and Lumber Mill.
- 21Lumber Mill: Costs 150 Production Hammers and 80 Tools. Produces 6 Production Hammers per Citizen. Replaces Carpenter's Shop. Required to build Textile Mill, Coat Factory, Shipyard, Cigar Factory, Ironworks, Arsenal, University, Warehouse Expansion, Fortress, Rum Factory. Requires Carpenter's Shop.
- 22Magazine: Costs 300 Production Hammers and 50 Tools. Produces 6 Guns per Citizen. Replaces Armoury. Required to train Cannon and Artillery. Required to build Arsenal. Requires Armoury.
- 23Newspaper: Costs 180 Production Hammers and 50 Tools. Grants +100% Liberty Bells Production. Replaces Printing Press. Requires Printing Press.
- 24Printing Press: Costs 60 Production Hammers and 20 Tools. Grants +50% Liberty Bells Production. Required to build Newspaper.
- 25Ranch: Costs 90 Production Hammers and 100 Horses. Produces 4 Horses per Citizen. Replaces Stable and Horse Pasture. Requires Stable.
- 26Rum Distiller's House: Costs 30 Production Hammers and 0 Tools. Produces 3 Rum per Citizen. Required to build Rum Distiller's Shop.
- 27Rum Distiller's Shop: Costs 90 Production Hammers and 50 Tools. Produces 6 Rum per Citizen. Replaces Rum Distiller's Shop. Required to build Rum Factory. Requires Rum Distiller's Shop.
- 28Rum Factory: Costs 270 Production Hammers and 100 Tools. Produces 6 Rum per Citizen and grants +50% Rum Production. Replaces Rum Distiller's Shop. Requires Rum Distiller's Shop and Lumber Mill.
Tips
- Paul Chomedey De Maisonneuve's promotion is particularly useful for enhancing your converted native units, making them more effective in combat.
- Prioritize building Lumber Mills as they are prerequisites for many other advanced production buildings.
- Consider the production bonuses offered by upgraded buildings like the Arsenal or Cigar Factory to significantly boost your output.
- The defence bonuses from Fort and Fortress are crucial for protecting your colonies, especially when facing aggressive AI or player opponents.
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