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Part 18
Civilization Beyond Earth

Part 18

Learn about Paul Chomedey De Maisonneuve and all buildings in Civilization Beyond Earth, including costs and production.

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Learn about Paul Chomedey De Maisonneuve and all buildings in Civilization Beyond Earth, including costs and production.

Walkthrough
  1. 1
    Paul Chomedey De Maisonneuve offers the 'Formation' free promotion, which grants Gunpowder Units +1 Movement for Converted Natives. Converted Natives are useful as cannon fodder and benefit from this promotion.
  2. 2
    Buildings are essential for colony growth and item production. Each building requires 1 unit of input from a processing material. You typically start with Houses, Carpenter's Shop, Church, and Town Hall.
  3. 3
    Armoury: Costs 100 Production Hammers and 0 Tools. Produces 3 Guns per Citizen. Required to train Artillery and Cannons, and to build Magazine.
  4. 4
    Arsenal: Costs 900 Production Hammers and 100 Tools. Produces 6 Guns per Citizen and grants +50% Gun Production. Replaces Armoury and Magazine. Required to train Artillery and Cannons. Requires Magazine and Lumber Mill.
  5. 5
    Blacksmith's House: Costs 50 Production Hammers and 0 Tools. Produces 3 Tools per Citizen. Required to build Blacksmith's Shop.
  6. 6
    Blacksmith's Shop: Costs 150 Production Hammers and 50 Tools. Produces 6 Tools per Citizen. Replaces Blacksmith's House. Required to build Ironworks. Requires Blacksmith's House.
  7. 7
    Carpenter's Shop: Costs 50 Production Hammers and 0 Tools. Produces 3 Production Hammers per Citizen. Required to build Lumber Mill.
  8. 8
    Cathedral: Costs 150 Production Hammers and 50 Tools. Produces 6 Crosses per Citizen. Replaces Church. Requires Church.
  9. 9
    Church: Costs 50 Production Hammers and 0 Tools. Produces 3 Crosses per Citizen. Required to build Cathedral.
  10. 10
    Cigar Factory: Costs 270 Production Hammers and 100 Tools. Produces 6 Cigars per Citizen and grants +50% Cigar Production. Replaces Tobacconist's House and Tobacconist's Shop. Requires Tobacconist's Shop and Lumber Mill.
  11. 11
    Coat Factory: Costs 270 Production Hammers and 100 Tools. Produces 6 Coats per Citizen and grants +50% Coats Production. Replaces Fur Trader's House and Fur Trader's Shop. Requires Fur Trader's Shop and Lumber Mill.
  12. 12
    College: Costs 150 Production Hammers and 50 Tools. Produces 6 Education per Citizen. Replaces Schoolhouse. Required to build University. Requires Schoolhouse.
  13. 13
    Dock: Costs 25 Production Hammers and 0 Tools. Grants +2 Food on Water Tiles. Required to build Drydock.
  14. 14
    Drydock: Costs 75 Production Hammers and 50 Tools. Grants +2 Food on Water Tiles. Replaces Docks. Required to build Shipyard. Can build Merchantman, Caravel, Privateer, Galleon. Requires Docks.
  15. 15
    Fort: Costs 90 Production Hammers and 50 Tools. Replaces Stockade. Provides 100% Defence. Required to build Fortress. Requires Stockade.
  16. 16
    Fortress: Costs 270 Production Hammers and 100 Tools. Replaces Stockade and Fort. Provides 150% Defence. Requires Fort and Lumber Mill.
  17. 17
    Fur Trader's House: Costs 30 Production Hammers and 0 Tools. Produces 3 Coats per Citizen. Required to build Fur Trader's Shop.
  18. 18
    Fur Trader's Shop: Costs 90 Production Hammers and 50 Tools. Produces 6 Coats per Citizen. Replaces Fur Trader's House. Required to build Coat Factory. Requires Fur Trader's House.
  19. 19
    Horse Pasture: Costs 20 Horses. Produces 2 Horses per Citizen. Unique to ALL NATIVE EMPIRES. Replaces Stable. Required to build Ranch.
  20. 20
    Ironworks: Costs 450 Production Hammers and 100 Tools. Produces 6 Tools per Citizen and grants +50% Tool Production. Replaces Blacksmith's House and Blacksmith's Shop. Requires Blacksmith's Shop and Lumber Mill.
  21. 21
    Lumber Mill: Costs 150 Production Hammers and 80 Tools. Produces 6 Production Hammers per Citizen. Replaces Carpenter's Shop. Required to build Textile Mill, Coat Factory, Shipyard, Cigar Factory, Ironworks, Arsenal, University, Warehouse Expansion, Fortress, Rum Factory. Requires Carpenter's Shop.
  22. 22
    Magazine: Costs 300 Production Hammers and 50 Tools. Produces 6 Guns per Citizen. Replaces Armoury. Required to train Cannon and Artillery. Required to build Arsenal. Requires Armoury.
  23. 23
    Newspaper: Costs 180 Production Hammers and 50 Tools. Grants +100% Liberty Bells Production. Replaces Printing Press. Requires Printing Press.
  24. 24
    Printing Press: Costs 60 Production Hammers and 20 Tools. Grants +50% Liberty Bells Production. Required to build Newspaper.
  25. 25
    Ranch: Costs 90 Production Hammers and 100 Horses. Produces 4 Horses per Citizen. Replaces Stable and Horse Pasture. Requires Stable.
  26. 26
    Rum Distiller's House: Costs 30 Production Hammers and 0 Tools. Produces 3 Rum per Citizen. Required to build Rum Distiller's Shop.
  27. 27
    Rum Distiller's Shop: Costs 90 Production Hammers and 50 Tools. Produces 6 Rum per Citizen. Replaces Rum Distiller's Shop. Required to build Rum Factory. Requires Rum Distiller's Shop.
  28. 28
    Rum Factory: Costs 270 Production Hammers and 100 Tools. Produces 6 Rum per Citizen and grants +50% Rum Production. Replaces Rum Distiller's Shop. Requires Rum Distiller's Shop and Lumber Mill.
Tips
  • Paul Chomedey De Maisonneuve's promotion is particularly useful for enhancing your converted native units, making them more effective in combat.
  • Prioritize building Lumber Mills as they are prerequisites for many other advanced production buildings.
  • Consider the production bonuses offered by upgraded buildings like the Arsenal or Cigar Factory to significantly boost your output.
  • The defence bonuses from Fort and Fortress are crucial for protecting your colonies, especially when facing aggressive AI or player opponents.

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