Learn about all unit promotions in Civilization Beyond Earth, including requirements like Veteran II and bonuses like +20% Settlement Attack.
Walkthrough
- 1Units gain experience from battles.
- 2As units gain experience and level up, they become eligible for promotions.
- 3Some promotions require specific prior promotions (e.g., Bomb II requires Bomb I).
- 4Certain promotions, like Bomb III, require the unit to be led by a Great General.
- 5Great Generals can attach to units to grant access to unique promotions and stack abilities.
Unit Promotions List:
- Amphibious
- Requires: Veteran II
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: No Combat Penalty for Attacking from Sea, No Combat Penalty for Crossing River
- Bomb I
- Available to: Siege Weapons
- Bonuses: +20% Settlement Attack
- Bomb II
- Requires: Bomb I
- Available to: Siege Weapons
- Bonuses: +25% Settlement Attack
- Bomb III
- Requires: Bomb II, Led by Great General
- Available to: Siege Weapons
- Bonuses: +30% Settlement Attack
- Canister Shot I
- Available to: Siege Weapons
- Bonuses: +5% Attack against Gunpowder Units
- Canister Shot II
- Requires: Canister Shot I
- Available to: Siege Weapons
- Bonuses: +10% Attack against Gunpowder Units
- Canister Shot III
- Requires: Canister Shot II, Led by Great General
- Available to: Siege Weapons
- Bonuses: +15% Attack against Gunpowder Units
- Charge
- Requires: Veteran I
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +25% Attack against Siege Weapons
- Explorer I
- Available to: Mounted Units
- Bonuses: -1 Terrain Movement Cost
- Explorer II
- Requires: Explorer I
- Available to: Mounted Units
- Bonuses: +1 Visibility Range
- Explorer III
- Requires: Explorer II, Led by Great General
- Available to: Mounted Units
- Bonuses: Can Use Enemy Roads, +1 Movement Range
- Formation
- Requires: Veteran II
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +25% Attack against Mounted Units
- Grenadier I
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +20% Settlement Attack
- Grenadier II
- Requires: Grenadier I
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +25% Settlement Attack
- Grenadier III
- Requires: Grenadier II, Led by Great General
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +30% Settlement Attack, +10% Attack against Gunpowder Units
- Leadership
- Requires: Led by Great General
- Available to: Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units
- Bonuses: Gains +100% Experience from Combat
- Led by Great General
- Requires: Great General
- Available to: Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units
- Bonuses: Free Upgrades
- Looter
- Available to: Mounted Units, Melee Units, Siege Weapons, Gunpowder Units
- Bonuses: +50% Gold Yield from Pillaging
- Minuteman I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +20% Settlement Defence
- Minuteman II
- Requires: Minuteman I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +25% Settlement Defence
- Minuteman III
- Requires: Minuteman II, Led by Great General
- Available to: Melee Units, Gunpowder Units
- Bonuses: +30% Settlement Defence, +10% Attack against Melee Units
- Mountaineer I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +15% Hills Attack, +15% Hills Defence
- Mountaineer II
- Requires: Mountaineer I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +25% Hills Attack, +25% Hills Defence, Double Movement in Hills
- Mountaineer III
- Requires: Mountaineer II, Led by Great General
- Available to: Melee Units, Gunpowder Units
- Bonuses: +35% Hills Attack, +35% Hills Defence, Can Attack Multiple Times per Turn
- Navigation I
- Available to: Naval Units
- Bonuses: +1 Visibility Range
- Navigation II
- Requires: Navigation I
- Available to: Naval Units
- Bonuses: +1 Movement Range
- Navigation III
- Requires: Navigation II
- Available to: Naval Units
- Bonuses: +1 Movement Range
- Ranger I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +20% Forest Attack, +20% Forest Defence, +20% Light Forest Attack, +20% Light Forest Defence
- Ranger II
- Requires: Ranger I
- Available to: Melee Units, Gunpowder Units
- Bonuses: Double Movement in Forest, Double Movement in Light Forest, +25% Forest Attack, +25% Forest Defence, +25% Light Forest Attack, +25% Light Forest Defence
- Ranger III
- Requires: Ranger II, Led by Great General
- Available to: Melee Units, Gunpowder Units
- Bonuses: Can Attack Multiple Times per Turn, +30% Forest Attack, +30% Forest Defence, +30% Light Forest Attack, +30% Light Forest Defence
- Skirmisher I
- Available to: Mounted Units, Melee Units, Gunpowder Units, Naval Units
- Bonuses: +10% Withdrawal Chance
- Skirmisher II
- Requires: Skirmisher I
- Available to: Mounted Units, Melee Units, Gunpowder Units, Naval Units
- Bonuses: +15% Withdrawal Chance
- Skirmisher III
- Requires: Skirmisher II, Led by Great General
- Available to: Mounted Units, Melee Units, Gunpowder Units, Naval Units
- Bonuses: +20% Withdrawal Chance, +10% Attack against Gunpowder Units
- Veteran I
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +10% Combat Defence
- Veteran II
- Requires: Veteran I
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +15% Combat Defence
- Veteran III
- Requires: Veteran II, Led by Great General
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +20% Combat Defence, +10% Attack against Melee Units
Tips
- Prioritize promotions that align with your unit types and strategic goals.
- Consider the benefits of having a Great General lead your units for access to the powerful Tier III promotions.
- Promotions like Looter can significantly boost your economy through pillaging.
- Units led by a Great General receive Free Upgrades, saving production time and resources.
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