Explore the terrain types in Civilization Beyond Earth Part 8, including Ice, Marsh, Plains, River, Tundra, Forest, Jungle, and Light Forest, and their resource bonuses and effects.
This section of the guide details various terrain types found in Civilization Beyond Earth, focusing on their resource yields, building effects, and strategic implications.
Terrain Types and Their Properties:
- Ice: Provides +2 Fur. Improvements take +50% longer to build. This land-based ice is found further north and is suitable for fur colonies. Another type of impassable ice is found near the poles.
- Marsh: Yields +2 Food and +3 Sugar. Improvements take +25% longer to build. Useful for sugar production, though it offers less food than Plains or Grassland.
- Ocean: Cannot build settlements here. Primarily used for unit travel to and from Europe.
- Plains: Offers +3 Food and +3 Cotton. A versatile terrain for balancing food production with cotton harvesting.
- River: Provides a +2 bonus to any resource gathered on the tile. Rivers are highly beneficial, enhancing yields from adjacent tiles.
- Tundra: Yields +2 Food and +2 Fur. Found in northern regions, suitable for both food and fur production.
- Forest: Yields +6 Lumber, +3 Fur, but -2 Food, -2 Cotton, -3 Sugar, and -2 Tobacco. Movement cost is -2, and defending units gain +50% Strength. Forests are excellent for producing hammers for buildings and units, and also good for fur.
- Jungle: Yields +4 Lumber, but -2 Sugar, -2 Cotton, and -2 Tobacco. Movement cost is -2, and defending units gain +50% Strength. Jungles can also yield bananas.
- Light Forest: Yields +2 Lumber and +2 Fur, but -1 Food, -1 Cotton, and -1 Tobacco. Movement cost is -2, and defending units gain +25% Strength. A less dense version of a forest, offering moderate lumber and good fur yields.
Manufactured Goods:
- Cigars: Produced from Tobacco. Buildings like Tobacconist's House, Shop, and Cigar Factory increase production. Cigars are a stable good in Europe, generally selling for a good price.
- Cloth: Produced from Cotton. Buildings like Weaver's House, Shop, and Textile Mill increase production. Cloth prices can fluctuate more than cigars, making cigar production often more profitable.
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