Complete walkthrough for Control Resonant's Tempo Keep [LEVL2] mission, including puzzle solutions and item locations.
Walkthrough
- 1North into the throne room, approach the magistrate, and after dialogue, you will wake up in a prison cell.
- 2Read the message on the top wall: "UNDOCK THE CRANK TO OPEN THE DOOR". Interact with the crank to open the door.
- 3Retrieve your sword from the chest.
- 4Break the pots to exit left.
- 5Avoid the guards in the dungeon; they can only see in a straight line. Walk beneath the first set of blocks.
- 6Push the right block of the second set to the left, into the guard's line of sight, and walk above the blocks to get past unseen. Alternatively, the guards can be walked around. Exit west.
- 7Beware the turning guard. Walk clockwise around the bottom of the room, avoiding their line of sight.
- 8Push the top-left block up to block the top-left guard's line of sight.
- 9Retrace your route anti-clockwise and exit north.
- 10Stand on the buttons in the order: middle, bottom, top (matching the number of torches on the right wall) to open the doors. Continue north.
- 11Smash the pot in the left cell and press the button underneath to open the right cell.
- 12Press the button in the bottom left to close the left and middle cells.
- 13Talk to the first builder in the right cell to receive a key.
- 14Exit south and resolve the button puzzle to continue.
- 15In the next room, push the nearest block down to block the top-left guard's line of sight and exit east.
- 16Push the leftmost block to the right and walk above it to reach the locked door.
- 17Unlock the door using the key and continue through.
- 18Push the right block up and the left block left to bypass the first guard.
- 19Time your movement to step past the guard on the right. There are two safe tiles diagonally between the guards at the top of the room.
- 20Wait for both guards to look left and quickly exit to the right.
- 21Walk quickly along the bottom of the room, avoiding arrows fired from trapdoors, and continue east.
- 22In the next room, move all the way right, up, then right without stopping to avoid arrows. Exit east.
- 23Quickly move up past the first trapdoor.
- 24Walk right-to-left beneath the top trapdoor to bait an arrow. Use the window of time after the arrow has been fired to reach the north-west doorway.
- 25In the next room, similarly bait the guard into shooting an arrow and move west when it is safe.
- 26In the next room, bait the trapdoors by stepping into their line of sight then stepping back to safety. Walk over the second trapdoor when it closes after firing an arrow.
- 27Quickly wrap around to reach the chest in the center of the room and obtain the Bombs.
- 28Press B to place a bomb above the cracked section of the south wall and move away to avoid damage.
- 29Exit south through the hole in the wall, then west through the doorway.
- 30Approach the guard from behind and push the block upwards.
- 31Place a bomb behind the guard and hide to the right of the block. The guard will be knocked out by the explosion.
- 32Bomb the next guard.
- 33Place a bomb against the west wall between the torches and above the cracked block. Exit west through the hole in the wall.
- 34Destroy both cracked blocks.
- 35Push the center block upwards and the block to its right rightwards.
- 36Destroy the top-right cracked block.
- 37Bomb the cracked northern wall and exit through the hole.
- 38Bomb the north wall of the right cell (where the builder was previously detained).
- 39Continue into an L-shaped room. Bomb the cracked blocks, being careful not to push regular blocks in a way that prevents progress. If you mess up, re-enter the room to reset the puzzle.
- 40Open the chest at the end to obtain the Dungeon Map.
- 41Return to the first room past the prison cell (with the two guards and previously locked door).
- 42Place a bomb beneath the cracked block to open a hole in the wall between the torches.
- 43Bomb the right guard, then continue through the hole into the Gunpowder Store.
- 44Place a bomb directly above the chest, then stand to the right of the signpost to avoid damage.
- 45Place another bomb next to the remaining pot and move left to avoid the explosion.
- 46Push the top-right block down, the adjacent block to the right, and the block beneath the chest to the left.
- 47Open the chest to obtain the Compass.
- 48Return to your cell and bomb the cracked east wall.
- 49Step through into the second builder's cell and talk to them to hand over the map and compass in return for a key.
- 50Exit and re-enter the builder's cell so that they have left. Examine the left side of the bookshelf to open the cell door.
- 51Exit south to find a secret room and [CODE2].
- 52Return to the room with the three switches. Bombing guards is optional to shorten the route.
- 53Bomb the cracked block to reach the locked door, unlock it with the key, and exit west via the stairs.
- 54In the carpeted room, place a bomb between the top left torches to open a hole.
- 55Inside, press the top button, then the right button to light all torches and spawn a key.
- 56Collect the key, exit south, and unlock the door to exit the dungeon.
- 57Bomb the rock and re-enter the keep via the main entrance.
- 58Re-approach the magistrate to trigger the boss.
Tips
- Guards can only see in a straight line; use this to your advantage when sneaking past.
- The guards in the dungeon can simply be walked around if you prefer not to use the block-pushing strategy.
- If you accidentally push blocks in a way that prevents progress in the L-shaped room, re-entering the room will reset the puzzle.
- Bombing guards is optional but can shorten your route back to the room with the three switches.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content