Learn about Critical Bursts in Dead or Alive 5 Last Round! Understand the criteria, how to perform them, and the specific moves for each character to maximize your combos.
Alright, let's talk about Critical Bursts in Dead or Alive 5 Last Round. These are a pretty neat addition that can really extend your combos and rack up some serious damage if you know how to use them. ### Overview Basically, when you land a Critical Burst on your opponent, they get stunned and are left wide open. This is your golden opportunity to follow up with a Power Blow, a Power Launcher, or just keep them juggled in the air with more hits. ### Criteria So, how do you actually pull off a Critical Burst? First, you need to be in the middle of a critical combo. What's that, you ask? It's any combo where your opponent is already stunned from a previous critical hit. You'll see a visual cue for this: under your opponent's health bar, it'll say "CRITICAL STUN." When that text turns from white to red, that's your signal that a Critical Burst is possible. Another thing to watch is their health bar itself. When they enter critical stun, a part of their health bar will flash white. This shows you how much more damage you can deal before the stun breaks. The best time to use your Critical Burst is when this flashing part disappears, meaning you've hit their damage limit for the stun. This lets you get the most damage out of your combos. However, be aware that the longer you wait, the higher the chance your opponent might 'hold' and escape the combo before you can execute the burst. Keep in mind a few things: * Some moves will knock an opponent down or launch them, ending the critical stun even if you haven't reached the damage limit. This can actually be good sometimes, as it lets you start a juggle sooner and prevent them from holding. * If you use the exact same move twice in a row during a critical combo, it will always end the critical stun, no matter how much damage you've done. * Bouncing an opponent into a breakable object can re-induce critical stun and extend your combo. But, you can only perform one Critical Burst per critical combo sequence. ### List of Critical Bursts Here's a look at some of the Critical Burst moves for various characters. Remember, these are just the moves that *trigger* the Critical Burst state, not necessarily the entire combo that follows! | Character | Critical Burst(s) | Command(s) | | :------------- | :---------------- | :----------------------------------------------------------------------------------- | | Akira Yuki | Senzankou | 66P + K | | Alpha-152 | 66P.3K.
C.R.U.S.H. | 66P
3K
6P + K | | Ayane | Soshoha
Hyoka-Sen | 6P + K
(back to foe) 4 Hold + K | | Bass Armstrong | Bear Crash | 3P + K | | Bayman | Palm Arrow | 7 Hold + P |
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