Learn the Pugilist's bind and attack skills in Etrian Odyssey Nexus, including Concussion, Arm Breaker, and Low Blow. Max Lv effects detailed.
Skills:
- Bind Rush (Force Boost): Multiplies the chance of inflicting binds by 1.3 for three turns and grants a chaser when the user attacks an enemy that suffers any ailments or binds, with 50% damage reduction.
- Final Blow (Force Break): Deals bash damage and has a 60% chance to fully bind the target.
- Concussion (Attack): Deals bash damage with a 45% chance to inflict Head Bind at Max Lv. Requires equipping a fist. Max Lv Effect: Action speed 65%, Accuracy mod (a community-made modification that changes the game) +5%.
- Arm Breaker (Attack): Deals bash damage with a 45% chance to inflict Arm Bind at Max Lv. Requires equipping a fist. Max Lv Effect: Action speed 65%, Accuracy mod +5%.
- Low Blow (Attack): Deals bash damage with a 45% chance to inflict Leg Bind at Max Lv. Requires equipping a fist. .
- One-Two Punch (Attack): Deals bash damage and has a 75% chance to be followed by Concussion, Arm Breaker, and Low Blow if the target isn’t afflicted with each respective bind, with each follow-up chance rolled separately. All follow-up attacks deal 50% damage. Requires equipping a fist. Max Lv Effect: Action speed 50%, Accuracy mod +5%, Follow-up damage 50%. Prerequisite: Concussion (2), Arm Breaker (2), Low Blow (2).
- Corkscrew (Attack): Deals bash damage with a 45% chance to inflict Paralysis at Max Lv. Requires equipping a fist. .
- Adrenaline (Passive Heal): Recovers TP when the user manages to inflict an ailment or bind. Doesn’t activate if the user is inflicted by Petrification, Sleep, or Panic. Max Lv Effect: 4 levels.
- Double Punch (Passive): Has a 50% chance to repeat Concussion, Arm Breaker, Low Blow, or Corkscrew when they fail to inflict their respective ailment or bind. Max Lv Effect: 10 levels.
- Chop (Field): Has a chance to obtain rare material at any chopping point. Max Lv Effect: 1 level.
- HP Up (Passive): Increases maximum HP by 20%. Max Lv Effect: 8 levels.
Stat Growth: HP (S), TP (E), STR (A), INT (E-), VIT (D), WIS (E-), AGI (B), LUC (A).
Possible Equipment: Fist, Light Armor, Clothes.
Tips
- Focus on learning Concussion, Arm Breaker, and Low Blow first, leveling them to 2, then learn One-Two Punch and Double Punch.
- Corkscrew is not essential early on.
- Learn Adrenaline and HP Up when you have spare points while upgrading basic binding skills to 3 and both Punches to 4.
- Consider leveling Double Punch to 10 for reliable bind repetition.
- An alternate build focusing on the 3 Binding Punches (4) and Double Punch (10) can be considered for higher Binding Chance.
- Resting at level 22 allows for better skill choices as you are no longer locked into the novice skill set.
- Prioritize leveling individual punches over the One-Two Punch path for reliable infliction chance increases, especially when combined with Bind Rush.
- At least 1 point in HP Up is recommended as the Pugilist has high HP but low defense.
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