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\[Novice\] Ronin
Etrian Odyssey Nexus

\[Novice\] Ronin

Learn about the Ronin's skills in Etrian Odyssey Nexus, including Stances like Upper Stance, Clear Stance, and Swift Stance, and critical hit abilities.

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Learn about the Ronin's skills in Etrian Odyssey Nexus, including Stances like Upper Stance, Clear Stance, and Swift Stance, and critical hit abilities.

Walkthrough
  1. 1
    Musou (Force Boost): Freezes stance countdowns and prevents dispelling for three turns. Grants all level 1 Upper/Clear/Swift Stances, boosting ATK/DEF by 10%, accuracy/evasion by 10%, action speed by 1.35, and ailment/bind chance by 1.25. Stacks with active Stances.
  2. 2
    Issen (Force Break): Deals cut damage to all enemies with a 65% chance to instakill. This chance becomes 999% if the target's HP is below a certain unknown threshold. Always hits.
  3. 3
    Upper Stance (Passive): Increases attack by 20% for 6 turns. Automatically activates at battle start if it's the highest Stance skill, but not if ambushed. Max Level Effect: Increases attack by 20% for 6 turns.
  4. 4
    Upward Slash (Attack): Deals cut damage, becoming critical if the user is in Upper Stance state. Activates Upper Stance state after 5 turns. Action speed: 50%. Costs 5 TP. Max Level Effect: Deals cut damage and becomes critical if the user is in Upper Stance state. Activates Upper Stance state after used for 5 turns.
  5. 5
    Clear Stance (Passive): Increases defense by 25% and chance of inflicting ailments/binds by 1.5 for 6 turns. . The infliction chance booster only affects Stance skills. Max Level Effect: Increases defense by 25% and chance of inflicting ailments and binds by 1.5 for 6 turns.
  6. 6
    Charging Thrust (Attack): Deals stab damage, becoming critical if the user is in Clear Stance state. Activates Clear Stance state after 5 turns. Action speed: 50%. Costs 5 TP. Max Level Effect: Deals stab damage and becomes critical if the user is in Clear Stance state. Activates Clear Stance state after used for 5 turns.
  7. 7
    Swift Stance (Passive): Increases accuracy and evasion by 20% and action speed by 1.75 for 6 turns. . Max Level Effect: Increases accuracy and evasion by 20% and action speed by 1.75 for 6 turns.
  8. 8
    Sheath Strike (Attack): Deals bash damage, becoming critical if the user is in Swift Stance state. Activates Swift Stance state after 5 turns. Action speed: 50%. Costs 5 TP. Max Level Effect: Deals bash damage and becomes critical if the user is in Swift Stance state. Activates Swift Stance state after used for 5 turns.
  9. 9
    Air Blade (Attack): Deals cut damage and becomes critical if the user is in any Stance state. Action speed: 70%, Accuracy mod (a community-made modification that changes the game): -8%. Costs 3 TP. Max Level Effect: Deals cut damage and becomes critical if the user is in any Stance state.
  10. 10
    Arm Strike (Attack): Deals stab damage, has a 35% chance to inflict Arm Bind, and becomes critical if the user is in any Stance state. Action speed: 60%, Accuracy mod: -4%. Costs 4 TP. Max Level Effect: Deals stab damage, has 35% chance to inflict Arm Bind, and becomes critical if the user is in any Stance state.
  11. 11
    Mine (Field): Has a chance to obtain rare material at any mining point. Max Level Effect: Has a chance to obtain rare material at any mining point.
  12. 12
    Breath (Heal): Recovers HP to self and adjacent allies. Costs 5 TP. Max Level Effect: Recovers HP to self and adjacent allies.

Stat Growth: HP (C), TP (C), STR (S), INT (D), VIT (E), WIS (C), AGI (A), LUC (D)

Possible equipment: Sword, Katana, Light Armor, Clothes

Tips
  • Focus on one Stance skill and upgrade it; learning both or all Stance skills is not recommended.
  • Consider learning Arm Strike if you lack a character who can bind arms.
  • Air Blade is the cheapest attack to deal critical hits.
  • For early game, Air Blade is a strong skill. Max Air Blade as much as TP allows while leveling Upper Stance.
  • Eventually, max Upward Slash as it grants an extra turn of Upper Stance.
  • Keep the Ronin in the back row for defense if needed.
  • The Ronin has very low DEF, so consider characters like Protector or Farmer for damage absorption, mitigation, or redirection.
  • Upward Slash, Charging Thrust, and Sheath Strike have low action speed and are likely to activate near the end of the turn order.
  • If you have a Protector or Farmer, you don't need to worry about going last.
  • Ronin's Stances all activate at the start of combat in Etrian Odyssey Nexus, provided you don’t suffer an ambush.
  • Even if you negate an ambush with a skill like the Survivalist’s Risk Perception, the Stances will still activate at the start of combat.

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