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Space Exploration Mod (Community Content) — Factorio Guide
Factorio

Space Exploration Mod (Community Content) — Factorio Guide

Master Factorio's Space Age expansion with this beginner's guide. Learn essential tips on supersizing bases, preparing for space travel, and utilizing new mechanics like quality modules.

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Space Exploration Mod (Community Content) — Factorio Guide

Master Factorio's Space Age expansion with this beginner's guide. Learn essential tips on supersizing bases, preparing for space travel, and utilizing new mechanics like quality modules.

It took the combined efforts of around 400,000 people to get the first man onto the Moon, so it's understandably a bit daunting when Factorio's new Space Age expansion asks you to start up an interstellar empire all on your own. Thankfully, Factorio does a pretty good job of breaking down super complicated tasks into manageable chunks, as well as automating much of the tedious stuff. With just a little bit of preparation it's entirely possible to make your first journey across the stars a nice and smooth one.

So in order to help you out, I would like to share with you a list of things that I had to learn the hard way and wish I knew from the very start. These aren't going to be ideal build orders or tricks to hyper optimize your base as I'm by no means a Factorio expert, but rather simple advice to help you prioritize the important stuff and avoid many of the pitfalls I fell into head-first. And without further ado, let us begin!

Factorio: Space Age Beginner's Guide – 9 Things I Wish I Knew Before I Started - YouTube

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_Video version of this guide (~15 minutes)_

1) Supersize and automate

In vanilla Factorio it's entirely possible to beat the game in a reasonable amount of time while only having a small base with a small throughoutput. In Space Age, however, this is a road that leads straight to madness. The process of getting everything you need to be self-sufficient on an alien planet simply requires far more materials and products than a couple of random level 1 assembling machines will be able to provide.

As such, you'll need to supersize and automate your base. Clear out any biters in outlying areas, establish mining outposts and train networks connecting them to your main base, and ensure you're able to automatically create whatever buildings or tools your base might need. This might sound excessive now, but once you're on the other end of the solar system and your base suffers an attack, having it capable of rebuilding itself without direct intervention will be a godsend.

Oh, and speaking of defense, you can remotely pilot vehicles regardless of where in the galaxy you are. So if biters have found a crack in your defenses and are now chewing on your production line, just assume direct control of a tank and pay them a quick visit.

_Do be warned - your vision will be limited by your radar's area of effect_

2) Overpack and overprepare

I'm a very lazy person, and so in vanilla Factorio I often traveled light and hand-crafted any specialized items I might need in a pinch. In Space Age this terrible habit made me lose literal hours as I was forced to gather everything I need to construct machinery from scratch on an alien world - essentially dooming myself to 'restart' the game because of my haphazard planning.

Because of this, I would highly recommend you overprepare and overpack for your journey to a new planet lest you end up like me. Pack a bunch of advanced items you might need to construct high tier buildings, as well as a boatload of basic stuff like belts, underground belts, pipes, power poles, inserters, assemblers, furnaces, bots and so forth. You can also consider bringing with you all of the lighter items you'll need to construct a rocket silo so you'll always have a way back, though this is by no means necessary as once your new base is fully operational it doesn't take much to start launching rockets.

_You can never have too much stuff_

3) More guns? Always!

At some point while building your space platform the game will tell you about asteroids and how turrets can be used to reduce them to a more manageable size. What Factorio doesn't tell you is that traveling to a new planet will have you go straight through an incredibly thick asteroid field! Depending on the size of your ship it's not out of the question to expect at least 4-5 chunky asteroids to be threatening you at any given moment.

So before you even consider making the trip to a new world, make sure to staple a decent amount of gun turrets to your space platform - and they specifically have to be gun turrets as those are the most effective for the first leg of your journey.

You'll also need to automate ammo production directly on the space platform as you simply can't afford to launch it from your base given that Factorio ammo is surprisingly heavy and thus expensive to transport. And finally, don't forget to upgrade your gun turrets with research! I skipped this part because I was rushing to get to all of the juicy space stuff, which in hindsight was a horrible mistake that made my first few trips a lot sketchier than they needed to be.

_I went a bit overboard, but turrets are cheap so might as well_

4) When in doubt, Alt + Left Click

Factorio has _a lot_ of items that require all sorts of different ingredients and production facilities which makes it very easy to get confused about how to achieve certain goals. Thankfully, Factorio also has an incredibly detailed in-game wiki that covers everything you might need to know about each individual item or building.

To access it you simply have to Alt + Left Click on whatever item you're interested. This will open up a new window that will tell you where that item can be found, all the different ways it can be created, and perhaps most importantly of all, everything it can be used for. That last part was a real lifesaver for me because it helped guide me down the intended progression path on each of the alien worlds. So if you're ever stuck, consult the wiki and see what sort of stuff you might be able to make with the ingredients around you, and chances are the solution will jump right at you.

_Hats off to whoever made the in-game wiki. They really are a lifesaver!_

5) Save early, save often

When I said I was essentially forced to restart the game because I was lazy, I wasn't joking. If you're not careful you can get stuck on an alien planet for a dozen hours or more due to a lack of crucial resources. While I personally didn't mind this too much since a little bit of adversity makes for interesting storytelling, it's definitely not the kind of approach I'd recommend you take.

Same thing with asteroids. It's very easy to think you're prepared to travel only to discover a major vulnerability in your design while in the depths of space surrounded by deadly rocks. I should know! It happened to me three times in a row!

So in order to avoid a grizzly or even simply an annoying fate, make sure to save every single time you're making a big move. It only takes a couple of seconds, yet it can save you hours as you'll always be able to rewind failed experiments or poorly thought out expeditions. If you're feeling brave you can also rely on autosaves, though I wouldn't recommend it as sometimes it takes a good 15-20 minutes to realize just how boned you truly are.

_As it turns out, laser turrets are pretty bad against asteroids_

6) Quality and quantity

Quality is a new mechanic introduced with Space Age that sounds complicated, but is actually fairly simple and extremely useful. By inserting a quality module into any production facility you'll have a small chance to create a higher quality product. And since Factorio is a game where everything is done in massive numbers, this small chance means you'll be getting a ton of quality products over time. These improved items can be significantly stronger, healthier, faster or easier to use than their basic variants, and this even applies to key items like rocket silos, player armor and assemblers.

So how do you get the good stuff? Easy. Use quality modules on buildings producing basic ingredients like steel and copper plates, and then filter the results out from your usual production queue. This is very important because different quality ingredients don't mix. Everything has to be of the same tier.

Then, once you have high quality base ingredients you can use those to create guaranteed high quality results. My advice would be to automate production of frequently used buildings like assemblers or furnaces to greatly speed up your base, and then 'manually' build big ticket items that you'll only need once or twice.

_Results after a very brief production test (140 normal, 13 uncommon and 1 rare items)_

7) Free shipping

While space platforms cost a fair bit of resources to create, they are completely self-sufficient once operational. This means that sending things between worlds is actually surprisingly easy. The entire cost is in the rockets

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