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Characters/Units/ Battle combat systems and Growth
Fire Emblem: Three Houses

Characters/Units/ Battle combat systems and Growth

Master Fire Emblem: Three Houses combat! Learn about unit stats, weapon stats, battle stats, growth rates, skills, abilities, combat arts, and battalions for optimal unit development.

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Master Fire Emblem: Three Houses combat! Learn about unit stats, weapon stats, battle stats, growth rates, skills, abilities, combat arts, and battalions for optimal unit development.

This section of the guide provides comprehensive mechanical information about characters and units in Fire Emblem: Three Houses. It covers base stats, maximum possible stats, growth rates, crests, budding talents, and skill information for every playable unit. Additionally, it details all learnable abilities, combat arts, and spells.

The classes section offers data on every class, including growth rates, stat boosts, skill bonuses, and abilities/combat arts learned upon mastering classes. The abilities and combat arts section lists and describes all available abilities and combat arts for units. The battalions and gambits section includes lists of battalions, their gambits, and stats. Finally, the Development guide uses this data to explain the most efficient ways to raise units, focusing on skills, stats, and class paths to reach their maximum potential.

Understanding the game's combat and skill mechanics is crucial. Below are explanations of the core stats:

Explaining Stats

Unit Stats

The eight unit stats are Strength (STR), Magic (MAG), Dexterity (DEX), Speed (SPD), Luck (LCK), Defense (DEF), Resistance (RES), and Charm (CHA). These stats influence battle capabilities, often in conjunction with other factors.

  • STR (Strength): Calculates physical attack damage.
  • MAG (Magic): Calculates magic attack damage (spells, certain combat arts).
  • DEX (Dexterity): Calculates hit rate and critical rate.
  • SPD (Speed): Calculates Attack Speed (AS) and Avoidance (AVO).
  • LCK (Luck): Affects critical rate and reduces enemy critical rate.
  • DEF (Defense): Calculates defense against physical attacks.
  • RES (Resistance): Calculates defense against magic attacks.
  • CHA (Charm): Used for Gambit Might, acquiring the Dancer class, and recruiting allies.
Weapon Stats

Weapon stats are crucial for calculating battle effectiveness. These stats also apply to accessories like Rings, shields, and staffs, and influence magic and spells.

  • MT (Might): Calculates physical attack damage (weapons) and magic attack damage (spells).
  • HIT: Directly increases the unit's hit rate.
  • CRIT (Critical): Directly increases the weapon or spell's critical hit rate.
  • WT (Weight): The weight of equipped items affects the unit's attack speed.
  • RNG (Range): The attack distance of a weapon or spell.
  • Weapon symbol and letter: Indicates the skill rank needed to wield the weapon (e.g., Axe E requires rank E in Axe skills).
  • Durability: The number of uses before a weapon breaks; breaks reduce hit rate drastically.
  • Uses: The number of times a spell can be used in a single battle.
Battle Stats

Battle stats are the final resultant stats affecting combat, calculated from unit and weapon stats, with additions from abilities, battalions, or accessories.

  • ATK (Attack): Calculated as STR + Weapon MT for physical attacks, or MAG + Spell MT for magic attacks. Skill/Battalion/Accessory boosts are added.
  • HIT (Hit rate): Calculated as DEX + Weapon/Spell HIT. Skill/Battalion/Accessory boosts are added.
  • CRIT (Critical hit rate): The rate of landing a critical hit.

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