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Crests
Fire Emblem: Three Houses

Crests

Learn about Crests in Fire Emblem: Three Houses, character-locked effects that trigger during combat, and how Crest items work.

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Learn about Crests in Fire Emblem: Three Houses, character-locked effects that trigger during combat, and how Crest items work.

Walkthrough
  1. 1
    Crests are special effects tied to specific characters that trigger when they perform actions like attacking or supporting.
  2. 2
    Their activation rate depends on the crest's type, effect, and whether it is a minor or major crest.
  3. 3
    In New Game Plus (NG+), you can acquire Crest items as rewards for completing the game. The specific items received depend on the path chosen.
  4. 4
    Crest items can be given to any unit by placing the item in their inventory.
  5. 5
    Crest items have half the activation rate of their minor counterparts.
  6. 6
    When a unit possesses two or more crests, only one crest can activate per action (either attack or healing).
  7. 7
    Using two of the same crest does not stack their effects; they activate as if they were separate crests.
  8. 8
    Both allies and enemies can utilize Crests, so be aware of enemy crests during battles.

Crest List and Effects:

  • Ernest: Prevents enemy counterattacks when using a weapon. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • Macuil: Raises Might by 5 during magic attacks. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • Seiros: Raises Might by 5 when using combat arts. (Major: 70%, Minor: 40%, Crest Item: 20%)
  • Dominic: Conserves uses of attack magic. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • Fraldarius: Raises Might by 5 when using a weapon. (Major: 40%, Minor: 20%, Crest Item: 10%)
  • Noa: Conserves uses of attack magic. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • Cethleann: Raises Might by 5 when using recovery magic. (Major: 50%, Minor: 30%, Crest Item: 15%)
  • Daphnel: Raises Might by 5 when using combat arts. (Major: 70%, Minor: 40%, Crest Item: 20%)
  • Blaiddyd: Doubles Attack and weapon uses for combat arts. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • Gloucester: Raises Might by 5 during magic attacks. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • Goneril: Prevents enemy counterattacks when using combat arts. (Major: 50%, Minor: 30%, Crest Item: 15%)
  • Cichol: Prevents enemy counterattacks when using combat arts. (Major: 50%, Minor: 30%, Crest Item: 15%)
  • Aubin: Prevents enemy counterattacks when using a weapon. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • Gautier: Raises Might by 5 when using combat arts. (Major: 70%, Minor: 40%, Crest Item: 20%)
  • Indech: Strike twice when using a weapon. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • The Beast: Raises Might by 5 when using a weapon. (Major: 40%, Minor: 20%, Crest Item: 10%)
  • Charon: Raises Might when using combat arts. (Major: 70%, Minor: 40%, Crest Item: 20%)
  • Timotheos: Conserves uses of recovery magic. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • Riegan: Restores HP equal to 30% of damage dealt when using combat arts. (Major: 50%, Minor: 30%, Crest Item: 15%)
  • Chevalier: Restores HP equal to 30% of damage dealt when using combat arts. (Major: 50%, Minor: 30%, Crest Item: 15%)
  • Lamine: Conserves uses of recovery magic. (Major: 20%, Minor: 10%, Crest Item: 5%)
  • Flames: Restores HP equal to 30% of damage dealt when using weapons, combat arts or attack magic. Also has a roughly 1 in 4 chance to raise Might by 5 and prevent counterattacks. (Major: 20%, Minor: 10%, Crest Item: 5%)
Tips
  • Pay attention to which Crests your units and enemies possess to anticipate combat outcomes.
  • Consider the activation rates when deciding which Crests to prioritize for specific units.
  • Experiment with Crest items in NG+ to customize unit abilities beyond their natural Crests.

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