Front Mission 3 Remake melee weapons list including Hardblow, War Hammer, Venus, Sharp Spike, Bone Buster, and Fatal Buster stats.
Baton Weapons:
- Hardblow: None type, 0 Weight, 100% Accuracy, 1 Range, 25 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot (a shot that lands on the enemy's head, usually an instant kill), Unlimited Ammo.
- War Hammer: Baton type, 18 Weight, 120% Accuracy, 1 Range, 56 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Cleave Axe: Baton type, 21 Weight, 120% Accuracy, 1 Range, 67 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Mk9 Baton: Baton type, 25 Weight, 120% Accuracy, 1 Range, 80 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Mk13 Baton: Baton type, 29 Weight, 120% Accuracy, 1 Range, 96 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Venus: Baton type, 33 Weight, 120% Accuracy, 1 Range, 115 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
Spike Weapons:
- Sharp Spike: Spike type, 20 Weight, 110% Accuracy, 1 Range, 63 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Heavy Spike: Spike type, 23 Weight, 110% Accuracy, 1 Range, 75 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Mk18 Spike: Spike type, 28 Weight, 110% Accuracy, 1 Range, 90 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Mk22 Spike: Spike type, 32 Weight, 110% Accuracy, 1 Range, 108 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Last Strike: Spike type, 37 Weight, 110% Accuracy, 1 Range, 129 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
Fist Weapons:
- Bone Buster: Fist type, 22 Weight, 100% Accuracy, 1 Range, 76 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Fear Fist: Fist type, 26 Weight, 100% Accuracy, 1 Range, 91 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Mk10 Fist: Fist type, 30 Weight, 100% Accuracy, 1 Range, 109 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Mk12 Fist: Fist type, 35 Weight, 100% Accuracy, 1 Range, 130 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Big Buster: Fist type, 35 Weight, 100% Accuracy, 1 Range, 130 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
- Fatal Buster: Fist type, 40 Weight, 100% Accuracy, 1 Range, 156 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
Tips
- Weapons are categorized by type: None, Baton, Spike, and Fist.
- Weight (Wt) affects your mech's mobility and evasion.
- Accuracy (Acc.) determines the hit chance of the weapon.
- Range (Rng) indicates the maximum distance the weapon can attack.
- Attack is the base damage dealt.
- AP (Attack Power) is the cost to use the weapon.
- Additional Damage/Range (AD/Rg) and Additional Damage/Headshot (AD/Ht) modify damage under specific conditions.
- Ammo indicates if the weapon has limited uses.
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