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Name          Type     DC Wt   Acc.  Rng  Attack    AP  AD/Rg AD/Ht Ammo
Front Mission 3 Remake

Name Type DC Wt Acc. Rng Attack AP AD/Rg AD/Ht Ammo

Front Mission 3 Remake melee weapons list including Hardblow, War Hammer, Venus, Sharp Spike, Bone Buster, and Fatal Buster stats.

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Front Mission 3 Remake melee weapons list including Hardblow, War Hammer, Venus, Sharp Spike, Bone Buster, and Fatal Buster stats.

Baton Weapons:

  • Hardblow: None type, 0 Weight, 100% Accuracy, 1 Range, 25 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot (a shot that lands on the enemy's head, usually an instant kill), Unlimited Ammo.
  • War Hammer: Baton type, 18 Weight, 120% Accuracy, 1 Range, 56 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Cleave Axe: Baton type, 21 Weight, 120% Accuracy, 1 Range, 67 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Mk9 Baton: Baton type, 25 Weight, 120% Accuracy, 1 Range, 80 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Mk13 Baton: Baton type, 29 Weight, 120% Accuracy, 1 Range, 96 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Venus: Baton type, 33 Weight, 120% Accuracy, 1 Range, 115 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.

Spike Weapons:

  • Sharp Spike: Spike type, 20 Weight, 110% Accuracy, 1 Range, 63 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Heavy Spike: Spike type, 23 Weight, 110% Accuracy, 1 Range, 75 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Mk18 Spike: Spike type, 28 Weight, 110% Accuracy, 1 Range, 90 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Mk22 Spike: Spike type, 32 Weight, 110% Accuracy, 1 Range, 108 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Last Strike: Spike type, 37 Weight, 110% Accuracy, 1 Range, 129 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.

Fist Weapons:

  • Bone Buster: Fist type, 22 Weight, 100% Accuracy, 1 Range, 76 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Fear Fist: Fist type, 26 Weight, 100% Accuracy, 1 Range, 91 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Mk10 Fist: Fist type, 30 Weight, 100% Accuracy, 1 Range, 109 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Mk12 Fist: Fist type, 35 Weight, 100% Accuracy, 1 Range, 130 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Big Buster: Fist type, 35 Weight, 100% Accuracy, 1 Range, 130 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
  • Fatal Buster: Fist type, 40 Weight, 100% Accuracy, 1 Range, 156 Attack, 1 AP, -0% Additional Damage/Range, -0% Additional Damage/Headshot, Unlimited Ammo.
Tips
  • Weapons are categorized by type: None, Baton, Spike, and Fist.
  • Weight (Wt) affects your mech's mobility and evasion.
  • Accuracy (Acc.) determines the hit chance of the weapon.
  • Range (Rng) indicates the maximum distance the weapon can attack.
  • Attack is the base damage dealt.
  • AP (Attack Power) is the cost to use the weapon.
  • Additional Damage/Range (AD/Rg) and Additional Damage/Headshot (AD/Ht) modify damage under specific conditions.
  • Ammo indicates if the weapon has limited uses.

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