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Frostpunk

Frostpunk

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Frostpunk throws you into a frozen, post-apocalyptic world where you must build and manage humanity's last city. As the captain, you'll be making tough choices, balancing resource management, technological advancement, and the very survival of your people against the brutal cold. This challenging city-builder is perfect for players who enjoy difficult resource management and impactful decision-making.

This guide focuses on the 'A New Home' scenario, offering crucial advice for initial survival. We'll cover early game strategies like signing the 'Child Labour' law, prioritizing Wood and Steel gathering, and strategically placing your first Workshop. Learn how to manage your limited resources, prepare for the dropping temperatures, and establish a foundation for your city's survival against the encroaching storm.

Overview

Frostpunk city building challenges players to manage survival in a frozen world. Make difficult moral choices to keep your citizens alive.

Day 1-5: Establishing the Core

Master Frostpunk's early game with our Day 1-5 guide. Learn essential laws, resource management, and city planning to survive the cold and establish a thriving settlement.

Walkthrough
  1. 1
    Immediately open the Book of Laws and enact either Emergency Shift or Child Labour. This guide uses Child Labour - Safe Jobs.
  2. 2
    Assign workers to gather Wood and Steel. Do not gather Coal initially.
  3. 3
    Assign at least 5 Engineers to build a Workshop, preferably near the Stockpiles.
  4. 4
    Once the Workshop is built, assign Engineers to it and begin researching Faster Gathering under the 'Resources' tab.
  5. 5
    Consider building a second Workshop for a 30% research speed bonus, assigning 5 more Engineers.
  6. 6
    After the workday, build tents for everyone if you have over 80 Wood. This will increase Hope.
  7. 7
    Do not activate the generator yet.
  8. 8
    Build a Medical Post and a Gathering Post near each other and the Workshop for easier heating later.
  9. 9
    Place the Medical Post to prepare for illness, even if no one is sick yet.
  10. 10
    Position the Gathering Post to cover at least two resource nodes. Prioritize gathering Coal for the first Gathering Post.
  11. 11
    Around 3 AM, enact Emergency Shift if you chose Child Labour, to unlock the Extended Shifts law, which provides 4 extra work hours per day.
Tips
  • Building a second Workshop can significantly speed up research.
  • Placing important buildings close together simplifies heating with Steam Hubs.
  • Proactive placement of a Medical Post is crucial for managing inevitable illness.
  • A Gathering Post's white circle indicates its resource gathering range; highlighted resources are within range.
  • Extended Shifts offer a significant advantage by increasing daily work hours.

Protecting the Arks

Master Frostpunk's 'A New Home' scenario. This guide covers essential early-game strategies, resource management, law choices, and building placement to ensure the survival of your city and the Arks.

Walkthrough
  1. 1
    Day 1: Sign either Emergency Shift or Child Labour (Safe Jobs). Assign workers to Wood and Steel, leaving 5 Engineers to build a Workshop. Research Faster Gathering. Build tents for everyone, then a Medical Post and a Gathering Post (prioritize Coal). Sign Emergency Shift if you chose Child Labour, unlocking Extended Shifts.
  2. 2
    Day 2: Build a second Gathering Post (for Coal), a Cookhouse, and a Hunter's Hut. Research Beacon or Steam Hub. Place Hunter's Hut away from the generator. Activate Extended Shifts on Workshops.
  3. 3
    Day 3: Build the Cookhouse and assign children. Assemble a Scouts team on your Beacon. Research Sawmill, Coal Thumper, or Heaters. Decide where to send scouts (aim for survivors or Steam Cores). Sign Soup or Radical Treatment. Turn on the generator. If survivors from the Lost Expedition are found, escort them (2 workers may die). Build another Medical Post and 4 more tents. Send scouts to Gloomy Cave or Sturdy Shelter. Build a Steam Hub to warm grouped buildings. Ensure all Resource tab technologies are researched.
  4. 4
    Day 4: Build another Hunter's Hut. Research Radical Treatment or Child Labour (All Jobs/Apprentices). Build a Sawmill and Steelworks. Save before scouts reach the Gloomy Cave due to a potential event. Use Steam Hubs to warm tents outside the generator's range. Consider Extra Rations for the Ill or Overcrowding law.
Tips
  • Building an extra Workshop provides a 30% research speed bonus but requires 5 more Engineers.
  • Place important buildings like Workshops, Medical Posts, and Gathering Posts together for easier warming with Steam Hubs.
  • Hunter's Huts do not require warmth; place them away from the generator.
  • If playing on Hard or Extreme difficulty, build the Cookhouse earlier as people get hungry faster.
  • Scout Locations are crucial for finding survivors, Steam Cores, and other rewards.
  • Ensure you have sufficient Coal income, especially after turning on the generator and as temperatures drop.
  • Researching all technologies in the Resources tab, particularly Coal Thumpers, is vital for long-term survival.
  • When expanding tents, use Steam Hubs to maintain warmth for those outside the generator's primary heat radius.

The Law Book and Social Order — Frostpunk Walkthrough

Shape your Frostpunk city's destiny by enacting laws in The Law Book. Choose between Order and Faith paths, weighing Hope and Discontent consequences for every.

Category

The Law Book and Social Order — Frostpunk Walkthrough

Shape your Frostpunk city's destiny by enacting laws in The Law Book. Choose between Order and Faith paths, weighing Hope and Discontent consequences for every.

Sections in this chapter (2)

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