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Protecting the Arks
Frostpunk

Protecting the Arks

Master Frostpunk's 'A New Home' scenario. This guide covers essential early-game strategies, resource management, law choices, and building placement to ensure the survival of your city and the Arks.

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Master Frostpunk's 'A New Home' scenario. This guide covers essential early-game strategies, resource management, law choices, and building placement to ensure the survival of your city and the Arks.

Walkthrough
  1. 1
    Day 1: Sign either Emergency Shift or Child Labour (Safe Jobs). Assign workers to Wood and Steel, leaving 5 Engineers to build a Workshop. Research Faster Gathering. Build tents for everyone, then a Medical Post and a Gathering Post (prioritize Coal). Sign Emergency Shift if you chose Child Labour, unlocking Extended Shifts.
  2. 2
    Day 2: Build a second Gathering Post (for Coal), a Cookhouse, and a Hunter's Hut. Research Beacon or Steam Hub. Place Hunter's Hut away from the generator. Activate Extended Shifts on Workshops.
  3. 3
    Day 3: Build the Cookhouse and assign children. Assemble a Scouts team on your Beacon. Research Sawmill, Coal Thumper, or Heaters. Decide where to send scouts (aim for survivors or Steam Cores). Sign Soup or Radical Treatment. Turn on the generator. If survivors from the Lost Expedition are found, escort them (2 workers may die). Build another Medical Post and 4 more tents. Send scouts to Gloomy Cave or Sturdy Shelter. Build a Steam Hub to warm grouped buildings. Ensure all Resource tab technologies are researched.
  4. 4
    Day 4: Build another Hunter's Hut. Research Radical Treatment or Child Labour (All Jobs/Apprentices). Build a Sawmill and Steelworks. Save before scouts reach the Gloomy Cave due to a potential event. Use Steam Hubs to warm tents outside the generator's range. Consider Extra Rations for the Ill or Overcrowding law.
Tips
  • Building an extra Workshop provides a 30% research speed bonus but requires 5 more Engineers.
  • Place important buildings like Workshops, Medical Posts, and Gathering Posts together for easier warming with Steam Hubs.
  • Hunter's Huts do not require warmth; place them away from the generator.
  • If playing on Hard or Extreme difficulty, build the Cookhouse earlier as people get hungry faster.
  • Scout Locations are crucial for finding survivors, Steam Cores, and other rewards.
  • Ensure you have sufficient Coal income, especially after turning on the generator and as temperatures drop.
  • Researching all technologies in the Resources tab, particularly Coal Thumpers, is vital for long-term survival.
  • When expanding tents, use Steam Hubs to maintain warmth for those outside the generator's primary heat radius.

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