Master Frostpunk's early game with our Day 1-5 guide. Learn essential laws, resource management, and city planning to survive the cold and establish a thriving settlement.
Walkthrough
- 1Immediately open the Book of Laws and enact either Emergency Shift or Child Labour. This guide uses Child Labour - Safe Jobs.
- 2Assign workers to gather Wood and Steel. Do not gather Coal initially.
- 3Assign at least 5 Engineers to build a Workshop, preferably near the Stockpiles.
- 4Once the Workshop is built, assign Engineers to it and begin researching Faster Gathering under the 'Resources' tab.
- 5Consider building a second Workshop for a 30% research speed bonus, assigning 5 more Engineers.
- 6After the workday, build tents for everyone if you have over 80 Wood. This will increase Hope.
- 7Do not activate the generator yet.
- 8Build a Medical Post and a Gathering Post near each other and the Workshop for easier heating later.
- 9Place the Medical Post to prepare for illness, even if no one is sick yet.
- 10Position the Gathering Post to cover at least two resource nodes. Prioritize gathering Coal for the first Gathering Post.
- 11Around 3 AM, enact Emergency Shift if you chose Child Labour, to unlock the Extended Shifts law, which provides 4 extra work hours per day.
Tips
- Building a second Workshop can significantly speed up research.
- Placing important buildings close together simplifies heating with Steam Hubs.
- Proactive placement of a Medical Post is crucial for managing inevitable illness.
- A Gathering Post's white circle indicates its resource gathering range; highlighted resources are within range.
- Extended Shifts offer a significant advantage by increasing daily work hours.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content