Navigate Frostpunk's challenging 'A New Home' scenario. Learn how to manage special events, make critical decisions, and overcome dilemmas to ensure your city's survival.
Walkthrough
- 1Day 1: Sign Child Labour (Safe Jobs) or Emergency Shift. Prioritize Wood and Steel gathering, assign 5 Engineers to build a Workshop. Research Faster Gathering. Build tents for everyone, then a Medical Post and Gathering Post (prioritizing Coal). Sign Emergency Shift law to unlock Extended Shifts.
- 2Day 2: Build another Gathering Post (for Coal), a Cookhouse, and a Hunter's Hut. Research Beacon or Steam Hub. Activate Extended Shifts on priority buildings.
- 3Day 3: Build Cookhouse, assemble Scouts for Beacon. Research Sawmill, Coal Thumper, or Heaters. Send Scouts to find survivors or Steam Cores. Sign Soup or Radical Treatment law. Turn on the generator. Respond to the Lost Expedition event (choose to save survivors at the cost of 2 workers or let them die). Build another Medical Post and 4 tents. Send Scouts to Gloomy Cave or Sturdy Shelter (for Steam Core). Build a Steam Hub to warm grouped buildings. Research all resource technologies, especially Coal Thumpers.
- 4Day 4: Build another Hunter's Hut. Research Radical Treatment or Child Labour (All Jobs/Apprentices). Build Sawmill and Steelworks. Save before scouts reach Gloomy Cave to manage the event (save survivors at risk to scouts). Use Steam Hubs to warm tents outside generator range. Sign Extra Rations for the Ill or Overcrowding law.
Tips
- Build Workshops close to Stockpiles. A second Workshop gives a 30% research speed bonus.
- Group important buildings (Medical Post, Cookhouse) together for efficient heating with Steam Hubs.
- Place Hunter's Huts away from the generator as they don't require warmth.
- Prioritize research in the 'Resources' tab, especially Faster Gathering, Sawmill, Steelworks, and Coal Thumpers.
- Use Extended Shifts to gain extra work hours, but be aware of potential worker deaths during Emergency Shifts.
- Scout locations are crucial for finding Steam Cores, survivors, and other vital resources.
- When placing Gathering Posts, ensure they are within range of resources and consider their depletion.
- Be prepared for people getting sick; build Medical Posts early and consider laws like Radical Treatment or Extra Rations for the Ill.
- Manage Discontent and Hope through law choices and city management.
- Steam Cores are vital for advanced buildings like the Steam Hub and Research Lab.
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