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How to Beat Resource Depletion Crisis
Frostpunk

How to Beat Resource Depletion Crisis

Master Frostpunk's 'A New Home' scenario by learning how to manage resources, research technologies, and make crucial law decisions to survive the escalating cold and resource depletion.

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How to Beat Resource Depletion Crisis

Master Frostpunk's 'A New Home' scenario by learning how to manage resources, research technologies, and make crucial law decisions to survive the escalating cold and resource depletion.

Walkthrough
  1. 1
    Day 1: Sign Child Labour (Safe Jobs) or Emergency Shift. Assign workers to Wood and Steel. Build a Workshop (assign Engineers) and research Faster Gathering. Build tents for everyone. Build a Medical Post near Workshops and a Gathering Post near resources. Sign Emergency Shift (if not already) to unlock Extended Shifts.
  2. 2
    Day 2: Build a second Gathering Post (prioritize Coal). Research Beacon or Steam Hub. Build a Hunter's Hut (out of the way). If playing Hard/Extreme, build Cookhouse first. Activate Extended Shifts on priority buildings.
  3. 3
    Day 3: Build Cookhouse (assign children). Assemble Scouts on Beacon. Research Sawmill, Coal Thumper, or Heaters. Send Scouts to find survivors or Steam Cores. Sign Soup or Radical Treatment. Turn on the generator. If survivors from Lost Expedition arrive, build another Medical Post and 4 more tents. Send Scouts to Gloomy Cave or Sturdy Shelter (for Steam Core). Build Steam Hub to warm grouped buildings. Research all Resource technologies, especially Coal Thumpers.
  4. 4
    Day 4: Build another Hunter's Hut. Research Radical Treatment or Child Labour (All Jobs/Apprentices). Build Sawmill and Steelworks ASAP. Save before scouts reach Gloomy Cave due to event. Use Steam Hubs to warm tents outside generator's range. Sign Extra Rations for the Ill or Overcrowding.
Tips
  • Build extra Workshops for a research speed bonus.
  • Group important buildings (Cookhouse, Medical Post) for efficient warming with Steam Hubs.
  • Prioritize resource gathering technologies like Faster Gathering, Sawmill, and Coal Thumpers.
  • Scout locations are crucial for finding survivors, Steam Cores, and other rewards.
  • Be prepared for people getting sick; build Medical Posts early and consider Radical Treatment or Extra Rations for the Ill.
  • Manage Hope and Discontent through laws and decisions.
  • The generator's heat radius is limited; use Steam Hubs to extend warmth to outer areas.

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