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Part 17
Gears of War

Part 17

Master Part 17 of Gears of War with our comprehensive walkthrough. Learn enemy tactics, weapon strategies, and essential tips to overcome the challenges and complete the chapter.

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Master Part 17 of Gears of War with our comprehensive walkthrough. Learn enemy tactics, weapon strategies, and essential tips to overcome the challenges and complete the chapter.

Walkthrough
  1. 1
    You are in a Junker with a UV Turret. Press X to switch between driving and firing the turret.
  2. 2
    As you round the first corner, Kryll will appear from a clocktower. Kill them.
  3. 3
    Hop over a broken section and go around rubble. More Kryll will burst from a building on your right; kill them.
  4. 4
    More Kryll will appear on the right; kill them. Some may attack from behind if you linger.
  5. 5
    You will reach a section where you must smash through rubble.
  6. 6
    You can go around rubble to the right, followed by a jump off a small broken section.
  7. 7
    A building directly ahead will be swarming with Kryll. Kill them all.
  8. 8
    More Kryll will come from behind. If you've cleared the front, turn around when the attendant says "SIX O' CLOCK!" and kill the first moving target.
  9. 9
    Head down the off-ramp to the right.
  10. 10
    Make a left and follow the small road forward until you can't anymore.
  11. 11
    Make a right. You will reach an underpass. More Kryll will burst from a building ahead and to the left; fire and take them all out.
  12. 12
    Make a right, another right, and another right to get back on the highway.
  13. 13
    On this second highway, it is recommended to run directly to the end. Smash through rubble and hit jumps.
  14. 14
    The chapter ends with a cutscene.
  15. 15
    Last Stand (A29): Move towards the battle. A doorway on your left has regenerating ammo boxes and a Longshot. Pick up the Longshot.
  16. 16
    Use the Longshot to snipe distant Locusts. Avoid using the Lancer or the turret at the end of the walkway as they are less effective.
  17. 17
    At the end of the walkway, behind a broken wall, are a Longshot and grenades.
  18. 18
    Shoot out of the windows in the room with the burning toilet to deal with the first enemies and an Emergence Hole.
  19. 19
    Head outside. Two Locusts are on the roof directly ahead; zoom in with the Longshot to spot them.
  20. 20
    Use the Y button to locate the next Emergence Hole and snipe from behind low walls.
  21. 21
    If you run out of Longshot ammo, pick up more from the regenerating boxes inside the building or at the end of the walkway.
  22. 22
    Slightly left of the emergence hole, in a wall hole, is a sniper. You can shoot the roof to make it cave in or snipe him.
  23. 23
    When enemies come from buildings on the far right, hide behind a low wall or the broken wall and snipe them.
  24. 24
    At the second checkpoint, a Boomer appears. Headshot it and kill its minions.
  25. 25
    When Boomers appear behind you, look for a giant rolling barrel. Shoot the propane tank beneath it to cause an explosion that crushes the Boomers.
  26. 26
    Belly of the Beast Overview (A31): Kryll are no longer a threat, but you will now face Lambent Wretches.
  27. 27
    Learn the optimal shotgun distance to avoid their explosion. The magnum is useful for long-range Wretches.
  28. 28
    You will go underground into Locust mines and face many Lambent Wretches.
  29. 29
    At the end of the chapter, you will encounter Theron Guards, which are upgraded Drones.
  30. 30
    Theron Guards are more armored and take more shots to kill (2 Longshot bullets on Casual/Hardcore, 3 on Insane).
  31. 31
    Theron Guards carry Torque Bows and have accurate aim. Getting hit by one on Insane is often fatal.
  32. 32
    If you see two vertical glowing orange lights or hear a charging sound, take cover immediately.

Tips:

  • On the second highway section, it is highly recommended to run directly to the end rather than fighting.
  • For the

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