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TOE-PART 2
Gran Turismo 3: A-Spec

TOE-PART 2

Learn how front toe-in affects turn-in and understeer in Gran Turismo 3: A-Spec. Discover how to make FF cars snap.

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Learn how front toe-in affects turn-in and understeer in Gran Turismo 3: A-Spec. Discover how to make FF cars snap.

Front toe-in in Gran Turismo 3: A-Spec has a similar effect to rear toe-in, though it is less noticeable. You will observe a slightly crisper turn-in and a bit less understeer. This principle applies to all drivetrains, but you must remember that a drive wheel behaves differently than a non-drive wheel.

A potential method to induce a snap oversteer on a Front-Engine, Front-Wheel Drive (FF) car in Gran Turismo 3: A-Spec is to apply toe-in to the front wheels while leaving the rear wheels untouched, or possibly applying a slight toe-out. This setup causes the front of the car to grip more sharply, while the rear tends to continue straight. With appropriate spring rates and other settings, the rear of the car can then snap around. This configuration would be detrimental to a Front-Engine, Rear-Wheel Drive (FR) or Mid-Engine, Rear-Wheel Drive (MR) car, and would also perform poorly on a Four-Wheel Drive (4WD) car. However, because a FF car carries most of its weight on the front axle, this setup can be effective.

Tips
  • Front toe-in offers a crisper turn-in.
  • Front toe-in reduces understeer.
  • The effect of toe-in is consistent across drivetrains, but drive wheels behave differently.
  • To make a FF car snap, try toe-in at the front and no toe or slight toe-out at the rear.
  • This FF snap setup is generally bad for FR, MR, and 4WD cars.

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