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Part 39
Half-Life: Opposing Force

Part 39

Detailed walkthrough for Part 39 of Half-Life: Opposing Force, covering explosive traps, sniper nests, and finding the Hornet Gun. Includes strategies for navigating dangerous areas and collecting items.

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Detailed walkthrough for Part 39 of Half-Life: Opposing Force, covering explosive traps, sniper nests, and finding the Hornet Gun. Includes strategies for navigating dangerous areas and collecting items.

Walkthrough
  1. 1
    The initial area requires dealing with a grunt. A combined explosion of a grenade and land mines should kill him. Alternatively, use an AR grenade or sneak-shoot him with the pistol.
  2. 2
    Proceed past the vortigaunt's location into an alley with a tripmine. You can bypass it by jumping onto the rubble.
  3. 3
    Move slowly towards the steps ahead, watching for falling cinderblock rubble. Back up quickly if it starts to fall.
  4. 4
    Go down the steps and jump over the next tripmine. Quicksave.
  5. 5
    The following tripmine is at the bottom of more steps and is trickier to jump over. More rubble falls just past it. To avoid the rubble, jump over the left end of the tripmine laser and strafe left after clearing the steps.
  6. 6
    Run to the wall ahead and use hand grenades to destroy the sniper's nest above. Quicksave beforehand and consider moving back slightly before throwing.
  7. 7
    Grab the shotgun near the dead security guard. Ignore the tripmine on the right and head towards a small land mine area.
  8. 8
    You can shoot out the mines with the assault rifle or pistol, or avoid them by hugging the left wall, moving straight until you reach the wall ahead, then turning left and hugging that wall to a corner.
  9. 9
    Stay next to the wall as you turn the corner and move to be directly underneath a sniper nest.
  10. 10
    Get out the assault rifle, face the wall, and quicksave. Back up to the barbed wire barricade, lob an AR grenade into the sniper's nest, and run back to the wall. If done quickly and without hitting the nearby land mine, the sniper will be killed without you taking damage. If you fail, quickrestore and try again. You can shoot out the land mine from the corner first.
  11. 11
    Go to the right end of the barbed wire barricade and crouch-walk under it until you see two explosive barrels. Shoot them with the pistol until they explode.
  12. 12
    Move past the barricade to a fallen electrical structure. Jump-crouch onto its base and run up it to reach the building's roof.
  13. 13
    Explore the roof to find a large grate-covered fan between two vent shafts. Jump onto the fan and go past it to a blackened hole in the roof.
  14. 14
    Crouch-drop through the hole onto wooden crates to avoid damage and reach section c2a5d.
  15. 15
    Section c2a5d: EXPLOSIVE-RIGGED BUILDING AND HORNET GUN
  16. 16
    Bash crates in the room to find a health pack. Go through the door, turn left, bash more crates, and push through the partly open door to find an unset tripmine in the next room's crates.
  17. 17
    Return to the hallway and navigate the heavily tripmined areas. Do not detonate tripmines or explosive barrels unless instructed, as they can cause chain reactions.
  18. 18
    Jump over the first tripmine from the steps. Jump onto the railing near the second tripmine. Quicksave before attempting to run along the railing, as it often triggers the mine. Alternatively, try jumping over the false detonation point.
  19. 19
    Past that, push through the door on the left. Bash the first two crates, then push the smallest crate against the next-smallest to jump-crouch onto it, then crouch-walk onto the biggest crate and the window ledge.
  20. 20
    Drop carefully to the floor below. Use the pistol to shoot the two headcrabs ahead.
  21. 21
    At the corner past where you dropped, turn right and go forward to find a large crate. Bash it to get another unset tripmine.
  22. 22
    To exit, turn around from the crate and go to the nearest tripmine on a wooden crate. Quicksave. Move next to the tripmine and carefully jump-crouch onto it.
  23. 23
    Crouch-walk onto the crate it's attached to, crouch-jump to a nearby crate of the same size, jump-crouch onto the railing, and then drop onto the escape lift. If the jump to the railing is difficult, jump over another tripmine beam to a nearby crate next to the railing, then jump-crouch over the railing.
  24. 24
    Once on the escape lift, use the button panel to descend. After the lift stops, find the hornet gun on the floor.
  25. 25
    Use the hornet gun's altfire to blow up explosive crates. Crowbar-bash remaining crates and collect supplies.
  26. 26
    Have the hornet gun ready when starting the next section.
Tips
  • Quicksave frequently, especially before attempting tricky jumps or engaging snipers.
  • Use explosives strategically to clear enemies and obstacles.
  • The Hornet Gun is a powerful new weapon; familiarize yourself with its altfire mode.
  • Be patient when navigating mine-filled areas; precise movement is crucial.
  • The falling cinderblock section can be avoided by backing up quickly.
  • Hornet Gun
  • Health pack
  • Unset tripmines
  • Shotgun

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