Homeworld: Deserts of Kharak Part 25 walkthrough for fighter jocks. Learn how to defeat the emperor's flagship and its defenses.
Walkthrough
- 1The emperor's flagship has missile destroyers and gravity wells to prevent early fighter attacks from the front.
- 2If your fleet is mainly composed of fighters, the first wave of missile destroyers will be a significant threat. Use repair corvettes and support frigates to support your main ships (MS) and use bombers to attack the rears of enemy ships.
- 3Separate bombers into groups of no more than 10 and assign them group numbers. Rotate wings of bombers manually by double-clicking on support frigates to dock them. Docking them with 'D' could lead to docking with the main ship (MS) or queuing with a repair corvette, wasting time.
- 4When Captain Olson jumps in, support his ship and leave your repair corvettes behind to mop up remaining ships orbiting your MS.
- 5Follow Olson scouting ahead until you reach the carrier battle group. Let his destroyer take the initial damage while you move your bombers behind his to take out the bombers and corvettes the carrier deploys.
- 6You may encounter twin destroyers and a missile destroyer again. Let Olson take the damage while the missile destroyers are locked onto him, then send in bombers. Rotate your bomber wings unless you need major firepower and your bombers are low on fuel.
- 7The next section is the hardest. You can let Captain Olson die. Retreat towards your MS, docking bombers as needed. Send them back into the fight against the 3 cruisers going after the support frigates. 2-3 passes with 2 squads should take them out.
- 8Move your support frigates 14000 meters away from the battle and pick away at the remaining ships. They should be destroyed before they reach your MS.
- 9Prepare for the final assault. Move any remaining ships or harvest remaining RUs (consider taking out the emperor's resourcers) to build a final fleet with capital ships or at least scouts.
- 10Use these ships to lure the missile destroyers away from the emperor. Move just outside visual range of the flagship, then send in capital ships or scouts in a large, loose pattern, attacking the gravity wells first. Use scouts to lure away missiles; cloak generators may also help.
- 11Take out the final picket towards the side of the flagship one by one, rotating bomber wings in order of distance to the flagship, further first.
- 12Once the picket is gone, take out the sensor arrays to the left and right of the flagship by band-boxing selecting and attacking them.
- 13Dock all fighters and corvettes to make the final run. Move any corvettes you have in a wall formation on aggressive, 3500 meters away from the flagship's fighter launch door.
- 14Send in the bombers. Interceptors and sometimes scouts will emerge. When they line up, use your heavies to use burst fire on them.
- 15After 2-3 minutes, the flagship should explode under fire from your bombers.
Tips
- Method 4 suggests using harvesters if you did not use them in the previous mission.
- The picket fleet tortoise method involves killing all waves before moving on the enemy flagship.
- Protect your harvesters at all costs with your corvette force in a wall above them.
- Move your corvettes as quickly as possible to the enemy flagship and kami 10 of them to win easily. Note their speed is a disadvantage against destroyers.
- In V1 and V1.05, support frigates could keep your MS alive longer with a faster repair beam, but you face 3 cruisers with 3 support frigates that break off to fix the enemy flagship, making it harder.
- The first wave consists of 1 heavy cruiser, 3-4 destroyers, 1 missile destroyer, and 10-20 ion cannon frigates.
- The second wave consists of 1 heavy cruiser, 2 destroyers, and 20 ion cannon frigates and/or assault frigates.
- The third wave consists of 1 heavy cruiser and 20+ ion cannon frigates and/or assault frigates.
- The carrier can deploy up to 20 attack bombers and up to 20 corvettes.
- The flagship's defense picket can include 2 missile destroyers, 2 gravity wells, and up to 10 ion cannons.
- There is only one council ship at the end of the game; the rest are Bentusi, following a cutscene (a non-interactive cinematic the game plays automatically) from fleet intel.
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