Homeworld: Deserts of Kharak Mission 8-16 challenges include capturing ships, beating records, and surviving radiation fields. Learn fleet build limits.
- 1Mission #8: Capture at least 40 Kadeshi fighters and all frigates without losing any ships.
- 2Mission #9: Beat the record of 18 seconds to defeat the alien vessel.
- 3Mission #10: Capture everything, stay within the radiation field, and do not use the dust routes to reach the station.
- 4Mission #11: Capture everything without any losses.
- 5Mission #12: Capture everything, including at least 20 fighters and 5 corvettes.
- 6Mission #13: No suitable challenges are listed for this mission.
- 7Mission #14: Capture as many frigates as possible, but retire them instead of keeping them.
- 8Mission #15: Capture everything without losing any of your own ships.
- 9Mission #16 Challenge: Retire your entire fleet and use the Rus to build any fleet you desire. Alternatively, using the maximum fleet build limits (80 fighters, 10 frigates, 4 destroyers, 3 cruisers, 50 corvettes), defeat the emperor before Captain Olson jumps in. Kami is allowed, and you can rebuild ships during Mission 16, but you are not allowed to steal anything.
- For Mission 16, focus on building a powerful fleet within the specified limits to quickly defeat the emperor.
- Pay close attention to the specific capture and loss conditions for each mission to avoid failure.
- The source material mentions a final fleet composition for the single-player (SP) game, including 1 MS, 12 scouts, 6 swarmers, 1 adv swarmer, 4 interceptors, 82 attack bombers, 37 defenders, 12 fighters (Turanic), 2 missile corvettes, 4 mine layer corvettes, 4 repair corvettes, 44 heavies, 4 multigun corvettes, 18 Salvage corvettes, 22 support frigates, 19 multi beam frigates, 9 ion array frigates, 17 assault frigates, 95 ion cannon frigates, 17 destroyers, 3 missile destroyers, 4 cruisers, 6 carriers, 3 resource controllers, 2 research ships, 14 proximity detectors, 5 cloak generators, 6 gravity wells, and 1 sensors array. This fleet was affected by hyperspace limits and some retirements.
- Of the final fleet, only 10 scouts, 60 attack bombers, 4 repair corvettes, 25 heavies, 6 support frigates, 2 destroyers, 21 Salvage corvettes, 1 carrier, 2 research ships, and 1 sensors array were built by the player; the rest were stolen.
Fleet Limits:
You can build the following at any one time (subject to Resource Unit (RU) limits):
- 1x MS
- 85x fighters
- 50x corvettes
- 15x frigates
- 6x destroyers
- 5x carriers
- 3x cruisers
- 10x resourcers
- 5x resource controllers
- 10x probes
- 10x proximity detectors
- 7x gravity wells
- 6x cloakers
- 6x research ships
These are build limits. If you capture ships, your build totals are reduced by the number of captured ships of that type. For example, if you capture 5 assault frigates, your build total for assault frigates is reduced by 5. You can capture more ships than the build limits, up to the number of available docking sleeves (in carriers and the MS for hyperspace jumps), as some ships cannot jump alone and must be docked.
Music:
The source material mentions several musical tracks: an unidentified track with an Arabic-sounding horn during major battles, Barber's Adagio for Strings (vocal version), and a track by YES titled
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