Complete Mission 1: Infiltrate the Outer Haven Perimeter in Intravenous 2: Mercenarism. Master stealth mechanics and use the Coastal Approach Point for entry.
Mission 1: Infiltrate the Outer Haven Perimeter
Your primary objective in this initial phase is to gain access to the Outer Haven facility without triggering any alarms. Stealth is paramount here. You'll begin at the Coastal Approach Point, a rocky outcrop overlooking the facility. This mission introduces core stealth mechanics and the use of non-lethal takedowns. The facility is divided into distinct areas, referred to as Sectors, each requiring specific access protocols.
Initial Gear and Approach
- Starting Equipment: You begin with the Silenced Mk. 22 Pistol and Chaff Grenades (x3). The Mk. 22 Pistol is your primary tool for silent, non-lethal takedowns. It utilizes Tranquilizer Darts, which are the default and only effective ammunition for non-lethal headshots. These darts induce temporary incapacitation.
- Perimeter Patrols: Two guards patrol the initial beach area.
- Guard 1: Patrols from the left watchtower down towards a small bunker and back.
- Guard 2: Patrols along the water's edge.
- Stealthy Infiltration Strategy:
- Wait for Guard 2 (water's edge patrol) to move away from your starting position.
- Crouch and hug the rock face to your left, utilizing the shadows for cover.
- Observe Guard 1's patrol. When they are facing away from your position and moving towards the bunker, prepare your shot.
- Equip the Silenced Mk. 22 Pistol. Ensure you have Tranquilizer Darts loaded. Aim for Guard 1's head and fire. A successful tranquilizer headshot will incapacitate them without raising an alarm. Ensure their body is hidden behind the watchtower or in a shadowed area to prevent detection by other patrols or cameras.
- Proceed to the small bunker Guard 1 was patrolling towards. Inside, you'll find a box of Mk. 22 Tranquilizer Ammo (x10) and a single Ration.
- Exit the bunker and move towards the chain-link fence. There's a small, crawlable gap near the bottom, allowing you to bypass the main entrance and enter the facility's outer perimeter.
Entering Sector 1 and Securing Key Items
- Courtyard Security: After crawling through the fence, you'll enter an open courtyard. Two security cameras monitor this area:
- Camera 1: Covers the main path leading forward.
- Camera 2: Monitors a small storage shed to the right.
- Camera Evasion and Item Acquisition:
- Equip and throw a Chaff Grenade. This will temporarily disable both cameras for approximately 15 seconds, indicated by a visual effect and audio cue.
- Immediately sprint towards the storage shed on the right. Inside, you will find Card Key A. This key is essential for accessing the next area, specifically the entrance to Sector 1.
- Exit the shed and continue along the main path towards a large steel door marked "Sector 1 Access."
- Before interacting with the door, locate a small, unlocked guard post immediately to your left after passing through the main fence. Inside, on a desk, you will find the Thermal Goggles. These are critical for navigating future laser grids, as they make otherwise invisible laser beams visible.
- Accessing Sector 1: Approach the steel door marked "Sector 1 Access" and use Card Key A on the card reader. The door will slowly open, granting you access to the interior of the facility, designated as Sector 1.
Mission 1 Continued: Data Retrieval from the Central Server
Upon entering Sector 1, your immediate objective is to retrieve vital data from the Central Server Room. This area is patrolled by guards and features hazardous laser grids that require specialized equipment to bypass.
Navigating Sector 1 and Laser Grids
- Sector 1 Layout: Sector 1 comprises a network of corridors, offices, and the central server room. Expect paired patrols and stationary guards. The layout is designed to test your observation and stealth skills.
- First Laser Grid:
- Immediately after entering Sector 1, you will encounter your first laser grid. Equip the Thermal Goggles. These goggles will highlight the laser beams in a distinct, visible color against the environment, allowing you to see otherwise invisible hazards.
- Observe the laser grid's activation pattern. Most grids have a sequence of beams that cycle on and off. The lowest beams can often be crawled under.
- Strategy: Crouch and move slowly through the grid, timing your movements to pass between the active beams. The Thermal Goggles are almost mandatory for safe passage and to avoid taking damage or triggering alarms.
- Reaching the Central Server Room:
The Central Server Room is located at the end of the main corridor. Its entrance is a reinforced door requiring a higher-tier access card.
- After passing the first laser grid, you'll enter a small office area. A single guard patrols here. Neutralize him silently using a tranquilizer headshot from your Silenced Mk. 22 Pistol.
- The main corridor leading to the server room is guarded by two enemies:
- Guard A: Stationary, facing the server room door.
- Guard B: Patrols a short loop within the corridor.
- Strategy: Use a Chaff Grenade to briefly disable Guard A's vision and any nearby cameras. Quickly move to flank Guard B and tranquilize both guards with headshots from your Silenced Mk. 22 Pistol before the chaff effect wears off. Ensure their bodies are out of sight.
- The door to the Central Server Room is locked and requires a Level 2 Access Card.
Acquiring the Level 2 Access Card and Data Download
- Locating Commander Volkov: The Level 2 Access Card is carried by Commander Volkov, who is situated in the adjacent Security Control Room. This room is accessible via a ventilation shaft, providing a stealthy infiltration route.
- Ventilation Shaft Infiltration:
- Return to the area of the first laser grid you navigated. On the wall to your left, near the entrance to Sector 1, you will find a ventilation grate.
- Crawl through the ventilation shaft. This narrow passage leads directly into the Security Control Room.
- Commander Volkov will be at a console, his back to the ventilation entrance. Approach him silently.
- Perform a Close Quarters Combat (CQC) Throw to incapacitate Commander Volkov without raising an alarm. This is a non-lethal takedown that requires you to be directly behind him.
- Retrieve the Level 2 Access Card from his unconscious body. You will also find a box of Mk. 22 Tranquilizer Ammo (x10) and a single Ration on a nearby table.
- Data Download and Defense:
- Return to the Central Server Room door and use the Level 2 Access Card to unlock it.
- Once inside, interact with the main server terminal. The data download process will commence and take approximately 60 seconds to complete.
- During the download, two guards will enter the room from the opposite door. Utilize the server racks for cover and neutralize them using your Silenced Mk. 22 Pistol. Prioritize headshots for quick, silent takedowns. If you are detected, they will become hostile and attempt to apprehend you.
- Upon successful completion of the download, you will receive an in-game notification confirming data retrieval.
Mission 2: Extraction Point Rendezvous
With the critical data secured, your final objective is to reach the designated extraction point on the facility's rooftop. Expect increased enemy presence and more challenging encounters as you make your way out.
Ascending to the Rooftop
- Rooftop Access: The rooftop is accessible via a service elevator located in the Maintenance Bay, which is adjacent to the Central Server Room.
- Maintenance Bay Encounter:
- Upon entering the Maintenance Bay, you will immediately face a heavily armed opponent wielding a Minigun. This enemy is a significant threat and is resistant to tranquilizer darts due to their heavy armor.
- Strategy: Your best approach is to use your Stun Grenades to disorient the heavy gunner. While they are stunned, aim for their head with your Silenced Mk. 22 Pistol. Multiple precise shots will be required. If you have acquired the Assault Rifle (AR-15) from an optional objective earlier in the mission (located in a locked armory in Sector 1 requiring a separate keycard), this is an opportune moment to use its superior firepower for a quicker neutralization.
- After neutralizing the heavy gunner, proceed to the service elevator situated at the far end of the Maintenance Bay.
- Elevator Ride: The elevator journey to the rooftop is brief and uneventful. Be prepared for immediate action upon exiting.
Rooftop Extraction and Final Confrontation
- Rooftop Arrival: As the elevator doors open, you will find yourself on the rooftop. Your extraction helicopter is inbound, but two snipers are positioned on opposing watchtowers, posing an immediate threat.
- Sniper Engagement:
- Immediately take cover behind the large air conditioning unit directly in front of the elevator.
- Equip your Sniper Rifle (M1903 Springfield), assuming you acquired it from the armory in Sector 1 (an optional objective). If you do not have a sniper rifle, you will need to rely on precise pistol shots or attempt to close the distance for melee or close-quarters combat if the snipers spot you.
- Prioritize neutralizing the sniper on the left watchtower first, as they have a more direct line of sight to your initial cover position. Aim for the head for a one-shot kill.
- Once both snipers are eliminated, sprint directly to the designated extraction zone, marked by a flashing green light.
- Mission Complete: Board the waiting helicopter to successfully complete the mission and conclude your operation at Outer Haven.
Key Items and Equipment Summary
| Item Name | Location / Acquisition | Purpose |
|---|---|---|
| Silenced Mk. 22 Pistol | Starting Equipment | Primary weapon for silent, non-lethal takedowns. |
| Mk. 22 Tranquilizer Ammo | Found in bunker (Mission 1), Security Control Room (Mission 1) | Ammunition for the Mk. 22 Pistol, essential for tranquilizing enemies. |
| Chaff Grenades | Starting Equipment (x3) | Temporarily disables electronic surveillance devices like cameras and motion sensors. |
| Ration | Found in bunker (Mission 1), Security Control Room (Mission 1) | Restores a small amount of health. |
| Card Key A | Storage shed in Outer Haven courtyard (Mission 1) | Required to unlock the entrance to Sector 1. |
| Thermal Goggles | Guard post near Sector 1 entrance (Mission 1) | Allows visualization of laser grids and other environmental hazards. |
| Level 2 Access Card | Carried by Commander Volkov in Security Control Room (Mission 1) | Required to unlock the Central Server Room. |
| Stun Grenades | Acquired during gameplay (quantity varies) | Temporarily incapacitates enemies, useful against heavily armored targets. |
| Assault Rifle (AR-15) | Optional: Locked armory in Sector 1 (requires separate keycard) | High-powered automatic weapon for direct combat scenarios. |
| Sniper Rifle (M1903 Springfield) | Optional: Armory in Sector 1 (requires separate keycard) | Long-range precision weapon for eliminating distant targets. |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content