Master Part 12 of Kirby's Adventure! Navigate wind-filled rooms, defeat a hammer-wielding Mini-Boss, and conquer the Quick Draw sub-game against iconic foes.
Walkthrough
- 1Inhale the last enemy and keep it in your mouth to open the final door.
- 2Enter the room and defeat the enemies: Bottom Level: Sword, Normal; Higher Levels: Normal, Beam, Parasol. Use Spikes if you have it, but consider keeping Sword.
- 3Proceed to the next room with strong upward winds and numerous enemies: a cannon, a horizontal spike, a 1-Up near a rotating cannon, another spike, a Maxim Tomato, a 2-health regeneration item near a cannon, and another floating spike.
- 4Reach the end and enter the final door of the level.
SUB-GAME - QUICK DRAW:
This sub-game involves a series of rapid-fire challenges:
- WaddleDoo: Attacks at 82 counts. Strike between 1 and 81 counts. Tip: Don't press before the mark.
- Wheelie: Attacks at 50 counts. Strike at or before 49 counts.
- Chef Kawasaki: Attacks at 24 counts. Strike before 24 counts.
- King DeDeDe: Attacks at 17 counts. Strike at or before 16 counts.
- Meta Knight: Attacks at 14 counts. Strike before 14 counts.
- 1-Up: Pass the first three enemies (WaddleDoo, Wheelie, Chef Kawasaki).
- 2-Up: Pass King DeDeDe.
- 3-Up: Beat all enemies up to Meta Knight.
V. FIFTH LEVEL:
- Grab the lollypop before the Spark enemy falls.
- Run through and go to the top door. Use invincibility to float to the very top door, collecting enemies and health along the way.
- In the next room, defeat normal enemies and a snowman for the Freeze ability. Destroy the Sword enemy (or swallow for the ability).
- Proceed to the next room to fight the Mini-Boss.
Mini-Boss 10:
- Sacrifice any ability to spit at the boss for initial damage.
- The boss has a downward hammer bash (penetrates abilities like Needle) and throws coconuts that can be inhaled and spit back.
- When the boss slams its hammer away from you, stars appear for 1.5 seconds; inhale and spit them at the boss.
- The Sword ability is also useful if you are quick.
- After defeating the Mini-Boss, inhale it to gain the Hammer ability.
After the Mini-Boss:
- Climb the ladder and go through the revealed door.
- Use the Hammer ability to smash through the blocks.
- Before entering the final door, smash the spike into the ground to gain a 1-Up and a Maxim Tomato.
VI. SIXTH LEVEL:
- Kill the two falling normal enemies.
- Drop the Hammer ability and acquire the Laser ability.
- Race down, defeating the spiked enemy. Stop to let the Crash enemy explode before reaching it.
- Stop at the next Crash enemy. Step over the Bomb and shoot your laser; it ricochets 4 times to explode the bomb, granting access to health.
- Continue and watch out for the next falling Crash enemy. Destroy both blocks and enter the door.
- In this room, take out the Fire enemy and go up the steps, avoiding the shooting cannon.
- On the upper floor, kill the Sword enemy and heal with a Maxim Tomato if needed.
- Climb the ladder and jump to kill the frog on the other side.
- Cross while avoiding the cannon and spike.
- Jump and shoot the bird.
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