Complete walkthrough for Chapter 1: The Depths in Little Nightmares II, including how to find all 5 Bottles.
Walkthrough
- 1After selecting The Depths, swim right until an entity pulls you underwater.
- 2You awaken in the Prison area. Jump off the bed, go left through the door, and follow the walkway.
- 3Drop through the floorboards into a familiar room. Run to the opposite side and climb down cages to the first floor.
- 4Stick to the back wall, near the cell doors, and follow the girl with a flashlight to the left.
- 5Go through the bars into the playroom, then through another set of bars into the bathroom.
- 6Climb on the small metal box next to the door to jump to the sink and grab the Bottle [01/05].
- 7Return to the floor, grab the small box, and move it towards the other boxes across from the door.
- 8Climb the larger boxes and squeeze through the window. Hold the makeshift rope to climb down.
- 9Follow the girl up boxes, through a small hole, and drop into the drain.
- 10Swim right in the submerged room until you can stand. Move the orange suitcase to the right wall.
- 11Grab the ledge and pull yourself up. Continue right through the boarded-up opening.
- 12Approach the girl's flashlight on the ground. Turn it on to traverse dark areas.
- 13Squeeze through the boarded-up opening to the right, past an oily handprint. Avoid the leech and move toward the screen.
- 14Jump through another boarded-up opening. Hold the run button and jump over the leech.
- 15Crouch or slide under the pipe. Keep running right, jumping over pipes and avoiding leeches.
- 16Reach a dead-end, grab the right wall, and climb up. Back jump onto another wall, then climb and back jump again to solid ground.
- 17Continue right into a flooded room. Jump in and swim right, then climb the mesh wall.
- 18Swim to solid ground. Pull off the lowest board of the boarded-up opening.
- 19Continue right to another submerged room. Stay ahead of the moving debris and bubbles following you.
- 20After escaping the water, drop into the cistern and head right.
- 21Grab a can and toss it at the leeches blocking the pipe. Run in a circle to avoid them before jumping to the pipe.
- 22Continue right through the pipe until you drop into another room. Climb the grate on the back wall.
- 23Use the pillar with exposed re-bar to climb up and shimmy left. Back jump to the generator lever.
- 24Move the main lever once to the right to raise the water level. Drop into the water.
- 25On the right side of the wall, climb through a small pipe to find the Bottle [02/05].
- 26Return to the main control panel and move the lever into the 4th position. Drop into the water and swim through the hatch on the right.
- 27Climb the ladder. Crawl through the small vent in the back right corner.
- 28Swim from obstacle to obstacle, avoiding the Granny. Get a running jump toward each new object.
- 29Climb onto the suitcase near a ladder, then climb up and walk across the wooden walkway.
- 30Hop into the water and use luggage to reach the Bottle [03/05] on the platform in the corner.
- 31Continue right to solid ground. Jump and grab the re-bar on the pillar to the left.
- 32Back jump to the crates. Raise the bag until its bottom is even with the top of the crates.
- 33Jump and grab onto the bag. Shimmy around.
Tips
- The flashlight allows you to traverse dark areas.
- Stay ahead of the pursuing creature in the submerged areas.
- Use the environment to your advantage when avoiding the Granny.
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