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Chapter 2: The Lair
Little Nightmares II

Chapter 2: The Lair

Complete walkthrough for Chapter 2: The Lair in Little Nightmares II, including finding Nome [04/13] and Statue [03/10].

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Complete walkthrough for Chapter 2: The Lair in Little Nightmares II, including finding Nome [04/13] and Statue [03/10].

Walkthrough
  1. 1
    Head up the stairs to the right after entering the Lair and enter the first bulkhead to find an office.
  2. 2
    Approach the desk, causing a Nome to run off to the right. Climb onto the desk to light a lantern.
  3. 3
    Move the chair onto the orange tile with a black smudge to hold down the pressure plate, opening the door to the right.
  4. 4
    Enter the room, run behind the machine to scare the Nome, and follow it back through the office and up the stairs.
  5. 5
    On the next landing, check the far left side of the area to find Nome [04/13] and give it a hug.
  6. 6
    Continue up the stairs and use the crate to crawl into an open window.
  7. 7
    In the bedroom, climb onto the toilet in the back of the room and then up onto the back lid to reach the sink.
  8. 8
    Jump slightly forward and to the right from the sink to grab onto the cabinet drawers and climb to the top.
  9. 9
    Perform a running jump to grab onto the shelf to your left, where you can break the Statue [03/10].
  10. 10
    Drop off the right side of the cabinet to reach the key on the desk.
  11. 11
    Grab the key and pass through the hidden door on the right side of the room.
  12. 12
    Toss the key onto the step, then climb up and unlock the lock.
  13. 13
    In the next room, grab the monkey and approach the elevator button.
  14. 14
    Toss the monkey upward to activate the lift.
  15. 15
    Carry the monkey into the elevator and use it to push the button on the inside and ride the elevator down.
  16. 16
    As you exit the elevator and head left, Six will be overcome with hunger. Keep heading left, lighting the lantern on the other side of the pipe.
  17. 17
    Continue into the next room and eat the meat inside the cage.
  18. 18
    After the scene, run back and forth in the cage to escape and squeeze through the door to the left to light a lantern.
  19. 19
    Return to the previous room and grab the small mesh cage with another child inside.
  20. 20
    Pull the cage beneath the lever to the right.
  21. 21
    Grab onto the lever to open the door and swing back and forth, releasing yourself closer to the door to make it through before it shuts behind you.
  22. 22
    When the door closes, climb the metal gate over the door to the level above and back jump to solid ground.
  23. 23
    Light the candle by the tub.
  24. 24
    Crawl through the vent and drop into the butcher's area.
  25. 25
    Quietly sneak behind the butcher and hide inside the metal cage on the right.
  26. 26
    Stay hidden until the butcher moves away, then climb over the cage, drop off the other side, and crawl through the opening by the door.
  27. 27
    Make sure the butcher is in the previous room before grabbing the lever and placing it in the post.
  28. 28
    Turn the lever and make a dash for the trap door.
  29. 29
    Pass through the vents until you drop into a section with a lantern and a piece of luggage.
  30. 30
    Climb the ladder in the back right corner and shimmy towards the Nome, who runs off.
  31. 31
    Follow the Nome [05/13] into an adjacent room and give it a hug.
  32. 32
    Drop down the hole to the right to return to the vents and exit to the right.
  33. 33
    To cross the shoe swamp, get a running jump into the shoes and wade through to another piece of luggage and climb on it. Repeat this three times to reach the door on the opposite side of the room.
  34. 34
    Head up the steps and into the hall where the butcher will drop down behind you.
  35. 35
    Sprint to the right and slide under the pipe, then continue to the elevator and hide inside the box in the back right corner.
  36. 36
    Wait for the butcher to enter the elevator and press the button to return upstairs, then wait for him to exit.
  37. 37
    Follow the butcher into the next room and push the box of alphabet blocks left.
  38. 38
    Walk toward the monkey to drop beneath the floorboards.
  39. 39
    Head right to a larger area beneath the floorboards to find Statue [04/10] in the back left corner.
  40. 40
    Backtrack to the left and look for a ladder on one of the posts, leading up to an area with another monkey.
  41. 41
    Grab the monkey and toss it off to the left to draw the butcher out of the last room.
  42. 42
    Sneak through the hole on the right and climb the dresser handles, remaining on the carpet to avoid creaking floorboards.
  43. 43
    At the top of the cabinet, push another box of alphabet blocks out of the way to enter more vents and follow them right.
  44. 44
    Push through the door in the next room.
  45. 45
    Quickly run a bit to the right and crouch on the carpet to remain undetected when the grandfather clock falls and chimes.
  46. 46
    When the butcher appears, grab one of his shoes and approach the button for the door, waiting for a chime before tossing the shoe.
  47. 47
    Dash through the adjacent hallway and push through the door to enter the library.
  48. 48
    Crawl under the table on the right side of the room to spot a Nome.
  49. 49
    Follow the Nome [06/13] behind the left-most stack of books and give him a hug.
  50. 50
    Return to the right, climb onto the table, and up the bookshelves to continue.
  51. 51
    Light the candle on the top of the bookcase.
  52. 52
    Jump to the piano and run back and forth along the keys to unlock the Trophy/Achievement: Six's Song.
  53. 53
    Jump from the piano to the bookcase on the left wall and climb up, being careful at the top to avoid creating noise.
  54. 54
    Follow the butcher into the adjacent library.
  55. 55
    Head toward the camera enough to spot a pile of books and climb them.
Tips
  • When hiding from the butcher, stay on the carpeted areas to minimize noise.
  • Use the environment to your advantage to distract or evade the butcher.
  • Pay attention to sound cues, especially chimes, which can indicate when to act.

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