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Part 25
Magic: The Gathering Arena

Part 25

Part 25 walkthrough for Magic: The Gathering Arena, detailing Garruk, the Worldsayer's deck and strategy.

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Part 25 walkthrough for Magic: The Gathering Arena, detailing Garruk, the Worldsayer's deck and strategy.

Walkthrough
  1. 1
    Garruk's main form of control is "Beast Within," which destroys a permanent and gives its owner a 3/3 token. He can use this to kill your beatstick and save himself trouble, or destroy his own creature (like one facing imminent death via an instant) to salvage the situation.
  2. 2
    Garruk's deck is a mix of his previous deck with darker forces. Key cards include Consume Strength (gives +2/+2 to a creature and -2/-2 to another), Putrefy (outright kills its target, preventing regeneration), Dark Hatchling (destroys a nonblack creature when it enters the field), and In Garruk's Wake (destroys all creatures its opponent controls, but not artifacts and enchantments).
  3. 3
    On Planeswalker difficulty, Garruk gets four Thragtusks, which were found in the previous fight as well. Naturally, its token-creation ability gives more annoyances to destroy.
Tips
  • Garruk doesn't use any noncombat damage.
  • Garruk doesn't have any creatures with first strike.
  • Garruk can't retrieve any cards from the graveyard.
  • Putrefy can destroy creatures and artifacts, but not enchantments!
  • Regenerated creatures still "die" when their toughness hits zero.
  • Aggressive and highly useful cards that may be good here include: Auger Spree (+4/-4 to target), Aegis Angel (5/5 flyer, gives ally indestructibility), Angelic Edict (exile Spiritmonger to prevent regeneration), Archaeologist (fetch needed cards from graveyard), Assassinate (destroys target tapped creature; doesn't get around regen.), Banisher Priest (exiles Spiritmonger; it loses all counters if it returns), Creepy Doll (1/1, destruction effect, indestructible; gets around IGW), Cultivate (CMC 3, land-grabber), Flesh to Dust (destroys target + prevents regeneration), Gods Willing (protection from black makes one immune to all Garruk's cards), Ground Assault (deals damage equal to total lands one controls), Inferno Titan (6/6, deals 3 damage when attacking or entering field), Planar Cleansing (destroys all nonland permanents), Quickling (flash; use to save target from Putrefy or Consume Strength), Rescue from the Underworld (save creature + get it and another back later), Rune-Scarred Demon (6/6 flyer, tutors; can't be killed by Dark Hatchling), Satyr Wayfinder (1/1, land-grabber; can get nonbasic lands too), Shadowborn Demon (5/6).
  • Cards with regeneration can still work as nigh-irremovable fodder. Those who want to go that route should use Drudge Skeletons and Skeletal Wurm.
  • Multiplayer booster cards that may aid here include: Dead Reckoning (recycle creature from graveyard + damage creature on field), Hall of Triumph (give +1/+1 to all creatures you control of chosen color), Wall of Omens (0/4 defender, draw card as it enters field).

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