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Part 52
Magic: The Gathering Arena

Part 52

Unlock the secrets of Part 52 in Magic: The Gathering Arena! Discover deck strategies for Natural Order and Smash and Burn, and optimize your gameplay.

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Unlock the secrets of Part 52 in Magic: The Gathering Arena! Discover deck strategies for Natural Order and Smash and Burn, and optimize your gameplay.

Alright, let's dive into Part 52 of your Magic: The Gathering Arena journey! This section is all about the decks you'll be facing and using, specifically focusing on two archetypes: Natural Order and Smash and Burn. Think of this as getting to know your tools and your opponent's arsenal before a big match.

We've got two main deck breakdowns here. The first is the 'Natural Order' deck, which is a Golgari (that's Green and Black) graveyard-focused strategy. The second is 'Smash and Burn', a more aggressive Red and Green (Gruul) deck. Understanding these will give you a huge edge, whether you're trying to beat them or pilot them yourself.

Natural Order (Unlocked)

This deck is all about filling your graveyard to make your big threats cheaper and more impactful. It's a bit of a slower burn, but when it gets going, it's tough to stop.

Creatures [24]

  • [×2] Bloodghast — A recurring threat from the graveyard.
  • [×2] Gravedigger — Helps you get creatures back.
  • [×1] Griselbrand — A massive demon that can draw you a ton of cards.
  • [×4] Necromancer's Assistant — Fuels your graveyard.
  • [×3] Nemesis of Mortals — Gets bigger as your graveyard fills.
  • [×3] Pelakka Wurm — A big, beefy creature that gains you life.
  • [×1] Phytotitan — Another resilient threat that can return from the graveyard.
  • [×1] Rune-Scarred Demon — A powerful demon that lets you tutor for any card.
  • [×4] Satyr Wayfinder — Helps you find lands and fills your graveyard.
  • [×1] Shadowborn Demon — A big flyer that can sacrifice other creatures.
  • [×1] Soul of Zendikar — Can create creature tokens or pump your team.
  • [×1] Vengevine — A hasty threat that can come back from the graveyard.

Instants [5]

  • [×3] Flesh to Dust — Removal to deal with your opponent's threats.
  • [×2] Rescue from the Underworld — Gets a creature back from your graveyard to the battlefield.

Sorceries [7]

  • [×2] Prey Upon — Lets one of your creatures fight an opponent's creature.
  • [×2] Spider Spawning — Creates spider tokens based on creatures in your graveyard.
  • [×3] Treasured Find — Helps you find creatures or lands.

Lands [24]

  • [×9] Forest
  • [×4] Golgari Guildgate — A dual land that enters tapped.
  • [×11] Swamp

Deck Strategy

This Golgari (Green/Black) deck is built around dumping cards into your graveyard. This makes cards like Nemesis of Mortals cheaper and Spider Spawning much more powerful. It also sets up your graveyard for cards like Bloodghast and Vengevine to hit the field easily. Plus, having a fat graveyard helps avoid the sacrifice cost on Shadowborn Demon and gives cards like Treasured Find and Rescue from the Underworld more targets.

Smash and Burn (Default)

This is your classic aggressive Red and Green (Gruul) deck. It's all about hitting hard and fast, using creatures and direct damage to overwhelm your opponent.

Creatures [23]

  • [×2] Advocate of the Beast
  • [×2] Foundry Street Denizen — Gets bigger as you play creatures.
  • [×2] Marauding Maulhorn
  • [×2] Kiln Fiend — Gets huge when you cast spells.
  • [×1] Pelakka Wurm — A big threat that gains life.
  • [×2] Pitchburn Devils — Can deal damage when it attacks or when it dies.
  • [×2] Primal Huntbeast — A solid body that can make your creatures bigger.
  • [×2] Regathan Firecat
  • [×1] Siege Wurm — A large creature with trample.
  • [×2] Spire Tracer
  • [×1] Stomper Cub
  • [×2] Timberland Guide
  • [×2] Wandering Wolf

Instants [5]

  • [×2] Shock — Direct damage to clear a path or finish off an opponent.
  • [×2] Titanic Growth — Pump your creature for a surprise attack or defense.
  • [×1] Volcanic Geyser — A flexible removal spell that gets better with more mana.

Sorceries [6]

  • [×2] Act of Treason — Steal an opponent's creature for a turn.
  • [×2] Hunt the Weak — A combat trick that makes your creature stronger.
  • [×2] Krenko's Command — Creates multiple Goblin tokens.

Enchantments [2]

  • [×2] Lightning Talons — Makes a creature hit harder and gain haste.

Lands [24]

  • [×15] Forest
  • [×9] Mountain

Smash and Burn (Unlocked)

This is an upgraded version of the 'Smash and Burn' deck, adding more powerful threats and ramp.

Creatures [21]

  • [×2] Arbor Colossus — A big creature that can also deal with fliers.
  • [×4] Elvish Pioneer — Helps you get extra lands onto the battlefield.
  • [×4] Elvish Visionary — Draws you a card when it enters.
  • [×2] Genesis Hydra — A flexible threat that can be a big creature or make tokens.
  • [×2] Grave Bramble
  • [×1] Inferno Titan — A powerful finisher that deals damage when it enters and attacks.
  • [×3] Pelakka Wurm — A big, life-gaining threat.
  • [×1] Soul of Zendikar — Can create tokens or pump your team.
  • [×1] Stormbreath Dragon — A powerful flying threat with protection from white.
  • [×1] Vengevine — A hasty threat that can come back from the graveyard.

Artifacts [2]

  • [×2] Meteorite — Can be used as mana or to deal damage.

Instants [4]

  • [×2] Shock — Direct damage.
  • [×2] Volcanic Geyser — Flexible removal.

Sorceries [9]

  • [×2] Anger of the Gods — A powerful board wipe.
  • [×3] Ground Assault
  • [×4] Cultivate — Ramp spell that finds two lands.

Lands [24]

  • [×11] Forest
  • [×4] Gruul Guildgate — A tapped dual land.
  • [×9] Mountain

That's a wrap on Part 52! Understanding these decks is key to mastering the game. Keep these strategies in mind as you play, and you'll be well on your way to victory!

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