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Part 63
Magic: The Gathering Arena

Part 63

Magic: The Gathering Arena Zendikar: Tangled Growth walkthrough. Learn how to counter Avenger of Zendikar and manage Khalni Heart Expeditions.

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Magic: The Gathering Arena Zendikar: Tangled Growth walkthrough. Learn how to counter Avenger of Zendikar and manage Khalni Heart Expeditions.

Walkthrough
  1. 1
    The deck features low-cost defender creatures to impede the opponent, buying time to deploy juggernauts like Phytotitan (which resummons itself when killed) and Jaddi Lifestrider (a life gain source).
  2. 2
    The main creature to watch out for is Avenger of Zendikar, which has a Landfall effect that places +1/+1 counters on all plants. It spawns 0/1 plant tokens when it enters the battlefield, equal to the number of lands its owner has. Destroying this creature is crucial, as the longer the battle goes on, the stronger it becomes.
  3. 3
    On Planeswalker difficulty, Snapping Creepers are replaced with Khalni Heart Expeditions, enchantments that can be sacrificed to fetch two lands. Wall of Wood (a 0/3 defender) is switched for Wall of Blossoms (a 0/4 defender that lets you draw a card upon battlefield entry).
  4. 4
    Khalni Heart Expedition is important to watch out for on higher difficulties, as it gives quick power to Vinelasher Kudzu and provides sacrificial targets for Harrow. Its land-grabbing tactics also power up other Khalni Heart Expeditions, increasing the deck's speed.
  5. 5
    Use noncombat damage to clear out weenie defenders and Khalni Garden's 0/1 spawns. Bigger threats are needed for Jaddi Lifestrider and Avenger of Zendikar; Ground Assault is the most cost-effective.
  6. 6
    Consider using "Anger of the Gods" to exile all creatures it kills, including Phytotitan, preventing its return to the field.
  7. 7
    Milling strategies work well here, as the opponent cannot retrieve milled cards, and it helps remove multiple Jaddis, Phytos, and Avengers.
Tips
  • The free Trusty Machete artifact (equip: +2/+1) in play helps overcome walls.
  • Harrow can sacrifice a land to fetch two more. As an instant, it may render effects that destroy lands (like Demolish or Tectonic Rift) useless.
  • Land destruction is still a very good route to go, especially if Charmbreaker Devils is available.
  • Hysterical Blindness can counter Overwhelm by giving all creatures -4/-0 until end of turn, which can be useful for attacking Nissa's ranks if toughness can be overcome.
  • Tactically destroy Imperious Perfect and Elvish Champion to leave other attackers open, reducing field spam and the chance of the foe wasting Overwhelm.

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