Learn how Treasury Wealth works in Manor Lords! Discover how to earn it, what you can spend it on (retainers, mercenaries, new settlements), and smart ways to manage your income.
Alright, let's talk about Treasury Wealth in Manor Lords. Think of it as your special fund for big decisions, especially when it comes to your military and expanding your domain. To even get this system going, you'll first need to build your Manor. Once that's up, you can start setting up taxation policies, which is a primary way to fill that treasury. You'll also gain some influence through things like donating food for your manor, which can indirectly help your treasury.
So, what's all this wealth good for? You've got a few key options:
- Importing Plate Armor for Retainers: This'll set you back 18 Treasury Wealth.
- Importing Local Plate Armor for Retainers: A slightly cheaper option at 9 Treasury Wealth.
- Hiring a New Retainer: If you need more specialized troops, it costs 50 Treasury Wealth.
- Hiring Mercenaries: These guys are pricey and cost 30-110 Treasury Wealth per month. Keep an eye on this!
- Spending on Settler Camps for New Regions: Getting a new settlement started costs 250 Treasury Wealth.
- Starting Packages for New Territories: When you claim new land, these packages can range from 250 to 750 Treasury Wealth, giving you a boost.
Managing your retainers is pretty straightforward once you've got your manor built. Just head over to your army menu, find the retainers section, and you can customize their appearance and equip them with that imported plate armor. Just remember, you can hire up to 12 retainers at a time.
Now, about those mercenaries – you'll find them in the army panel under the 'create a new unit' menu. Look for the coin icon to access the mercenary contracts. These are your go-to when you need a quick army boost, but be warned: the monthly cost keeps ticking up until you disband the company or they're wiped out. So, don't let them linger if you're not actively using them, or your treasury will drain fast!
Lastly, setting up new settlements is a big one. When you claim new territory, you'll place a settler camp. This camp spawns families to get your new settlement going. The more you invest (from 250 to 750 Treasury Wealth), the more families you get, better starting resources, and other perks to kickstart your expansion. Saving up for this can really give a new region a strong beginning.
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