Complete Hala, Is It Kree You're Looking For? in Marvel's Spider-Man 2 PC Port. Includes turbine and Supreme Intelligence boss fight walkthrough.
Walkthrough
- 1Head to the back left of the turbine room and have Black Bolt pull on the handles.
- 2Medusa can hop up the walls to the right, floating across the gap between ledges.
- 3At the right end, pull off the plug, then drop down and hop into the turbine control. Hang from the bar inside to slow the turbine and create gaps in the lasers.
- 4In the next room, use Black Bolt's voice against the amplifier in the back to blow up the distant building, which cracks a nearby statue.
- 5Smash the base of the statue with Black Bolt, assemble the push lever, and push it to rotate the amplifier dais all the way to knock out the power.
- 6Bash through the enemies and head into the hall beyond.
- 7Fight the Supreme Intelligence (SI) and the mind-controlled Guardians. Punch out Star-Lord.
- 8When Star-Lord's health is drained, press the appearing buttons within the time limit (red circle) to fill the yellow meter. Three correct steps allow you to punch Star-Lord, removing half his health. Repeat this process to recruit Star-Lord.
- 9Assemble a Gravity Booster and toss a mine onto it.
- 10Focus attacks on Groot to wear him down while avoiding team-up attacks with Rocket Raccoon.
- 11Once Groot and Rocket are back on your side, the SI will attack directly. Bait its grabby arms and slap them when they get stuck.
- 12Destroy the arms, then use Rocket's explosives on the left side of the SI and Medusa's grabbing on the right side.
- 13Once both sides are dealt with, smash the middle spinning part of the SI.
Tips
- For Minikit 1, use Telekinesis (a power that allows you to move objects with your mind) on the three boxes marked with purple and put them in the machine on their left.
- For Minikit 2, explode the five silver statues of Ronan. The first three are in the first room, and the last two are past the turbine.
- For Minikit 3, fly to the upper level in front of the turbine and have characters hang from both levers connected by orange wires to a central box.
- For Minikit 4, stand on the two square buttons in front of the safe-like object to make circles rotate. Get off when the orange marks form a horizontal line. Doing this for both buttons will pop out a plug that you can use Pull on (a power to yank objects) to retrieve a canister.
- For Minikit 5, stop the rotating turbine by disabling the Fuse Box to its left, then melt the gold spot on the turbine with a Heat Beam (a power that shoots intense heat).
- For the Character Card (Inferno), pass through the Vent below the lever that opens the turbine.
- For Stan Lee in Peril, use the Tech Panel (an interactive computer terminal) near Stan. Tap the four dice in the upper left corner so they add up to the dice on the right and bottom edges. Turn the top left die into a two and the middle left die into a three.
- Minikit 6 is behind the pedestal of the amplifier, within the surrounding ring.
- For Minikit 7, put out the flaming torch on the back wall past the turbine and assemble the pieces left behind.
- For Minikit 8, use the Sphere Pad (a platform that activates a mini-game) and tilt the maze to guide the ball to buttons. On the second level, tilt so the ball hits the button, then on the third level, hit the last button.
- For Minikit 9, dig out a canister buried in the ground to your right after shooting the first amplifier shot.
- For Minikit 10, after removing the green energy shield, Heat Beam the gold horizontal panels flanking the exit on the right.
Interlude:
Bring Captain America and your allies to the water and dive towards Lemuria. Head to the marked spot to continue.
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