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Symbiote Surprise
Marvel's Spider-Man 2 PC Port

Symbiote Surprise

Complete the Symbiote Surprise mission in Marvel's Spider-Man 2 PC Port, including the Alchemax Building and Reactor Core.

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Complete the Symbiote Surprise mission in Marvel's Spider-Man 2 PC Port, including the Alchemax Building and Reactor Core.

Walkthrough
  1. 1
    Smash the glass to your right in the first room and beat on the scientists.
  2. 2
    Pull the plug in the back of the room to reveal a fuse box.
  3. 3
    Send Kamala (Ms. Marvel) inside to open the door to the left.
  4. 4
    In the next room, press the button to reveal more buttons and a Tech Panel.
  5. 5
    Access the Tech Panel and press X on the arrows to scroll to a green picture matching the floor pattern.
  6. 6
    Step on all the lit panels in the picture to open the large door.
  7. 7
    In the reactor room, go to the back left and switch to Spider-Gwen.
  8. 8
    Hold down B to charge her drums and release to break the glass.
  9. 9
    Send She-Hulk into the purple toxins.
  10. 10
    Smash the low objects in the center of the room to find pieces for a push-lever.
  11. 11
    Push both levers to the back to drain the toxins.
  12. 12
    Everyone can now climb the ladder on the right.
  13. 13
    Climb up with She-Hulk and have her pull the green handles to enter the next room.
  14. 14
    Use the Tech Panel inside and hold Left on the directional pad to push the purple ball into the holes.
  15. 15
    Once the ball reaches the bottom, the right-hand rooms will open.
  16. 16
    Head inside the lower room and have Kamala vent up to the upper room.
  17. 17
    Push the box on the lower track to the right, then have Kamala hang from the lever above to shut off electricity.
  18. 18
    Flip the nearby switch on the lower floor to raise the lasers to the upper level.
  19. 19
    When you push the box to the far right, flip the laser switch and the elevator switch on the upper level.
  20. 20
    Kamala can now push the box to the left, placing the purple ball in the reactor.
  21. 21
    Access the Tech Panel to push the ball down to the bottom.
  22. 22
    Proceed through the open door to the right, ignoring the enemies that appear.
  23. 23
    In the Reactor Core, engage Carnom in a slugfest, punching and watching out for attacks.
  24. 24
    If Carnom runs away, beat up the smaller enemies until he returns.
  25. 25
    This strategy applies to both Carnom and "Maximum Carnom" forms.
  26. 26
    Near the end of "Maximum Carnom" form, use She-Hulk to deal the finishing blow.
  27. 27
    If you grab Carnom's tongue, the fight is nearly over.

New Characters: Spider-Man 2099, Carnom, Goblin 2099, Venom 2099

Free Play:

  • Alchemax Building:
    • Minikit 1: Destroy five displays with a holographic "A". Two are in the first room, two are in the reactor room on higher ledges (web up to them), and the last is behind a laser barrier on the left (requires a Shield Pad).
    • Minikit 2: Pull down the plug high on the back wall to the right to drop a glass canister. Use Sonic attacks (like Spider-Gwen's drums) to break the glass.
    • Minikit 3: Enter the left-hand room from the big door and have someone with Sense activate the bomb, then step away. Assemble the canister after it blows up.
    • Minikit 4: Charge the generator on the left side of the room to get a dog bowl. Use it to Teleport to the room with the canister.
    • Minikit 5: Repair the bluish machine on the right side of the first room to 3D-print a canister.
    • Stan Lee in Peril: In the second room, use Telekinesis on the feather duster to knock Stan down.
    • Minikit 6: In the second room, use the Shield Pad. Bounce off the right-hand bumper to drop lasers and get the canister inside.
    • Minikit 7: In the block pushing area, find the gold wall behind where enemies crash through the window. Use a Heat Beam to reveal a canister.
  • Reactor Core:
    • Minikit 8: Hit five spinning objects around the arena where you fight Carnom. They are attached to supports and can be hard to see; target them from afar or shoot blindly when close.
    • Minikit 9: Pass through a vent in the main area as Kamala to find a canister near the exit.
    • Character Card (Spider-Man (Symbiote)): Past the vent, use Stealth to re-activate the switch in front of the turret. Time pushing it so the needle points to the green section to open a chest with the card.
    • Minikit 10: In the lower area, head right to some objects covered in black slime. Smash the junk in front of the slime to find a Rune Pad. Scribe the rune to reveal a symbiote hoppity-hop and start a race around the room.
Tips
  • Be careful of symbiote-infected people who might attack your allies.
  • When fighting Carnom, focus on him unless he retreats, then deal with the smaller enemies.
  • Use She-Hulk for the finishing blow against Carnom.
  • For Minikit 8, perspective can make the spinning objects difficult to see; aim carefully or shoot blindly when close.
  • For the Character Card, precise timing is needed when activating the turret switch.

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