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Hydra Hijinks
Marvel's Spider-Man 2 PC Port

Hydra Hijinks

Complete Hydra Hijinks walkthrough for Marvel's Spider-Man 2 PC Port, including how to defeat Klaw and find all collectibles.

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Complete Hydra Hijinks walkthrough for Marvel's Spider-Man 2 PC Port, including how to defeat Klaw and find all collectibles.

Walkthrough
  1. 1
    Head right and have Cap pull down the hatch. Climb up and Klaw will shoot lasers. Use the Shield Pad (a pad that redirects Cap's shield) to redirect his beam to the golden missiles on the right.
  2. 2
    Head through the open door and smash enemies and junk to find pieces for a Shield Pad. Assemble a bumper on the left wall.
  3. 3
    Head through the back doorway and flip the switch to lower crates. Use the Shield Pad to bump Cap's shield left and right, then assemble a Gravity Booster for Star-Lord's Gravity Mines to open the area to the right.
  4. 4
    Head right and up the ladder. Use the Shield Pad to put Cap on it and lift Black Panther to use the Tech Panel (a panel that interacts with technology) on the ledge, opening the door.
  5. 5
    Approach Klaw and his thugs. Take out Evil Hawkeye and Evil Iron Man first.
  6. 6
    Once Klaw's shield drops, damage him. Watch out for Hydra soldiers that generate electricity.
  7. 7
    When Klaw's health is at half, Evil Hawkeye and Evil Iron Man will get back up; knock them down again before finishing Klaw.
  8. 8
    Chasing Zemo, press Y to switch between pilot and gunner. The pilot shoots forward and moves, while the gunner targets finely.
  9. 9
    Keep firing at Zemo's plane and anything else he throws at you. If robots jump on your wing, Cap will smack them.
  10. 10
    Keep fighting through perspective switches until Zemo goes down.
Tips
  • In Free Play, shoot down five wanted posters of Captain America for Minikit 1. One is at the end of the catwalk from the start, another is where Klaw shoots lasers (left wall), a third is outside the door past the golden missiles (left wall), a fourth is where the crates hang (right wall), and the last is after the Gravity Booster (right, then up the ladder).
  • For Minikit 2, go to the back from the beginning, fly to the ledge, smash items to make two plugs, and use Double Pull (a character ability) to open it.
  • For the Character Card (Captain America (Secret Empire)), after blowing up golden missiles, go through the door, drop the ladder, go right, and use the Tech Panel to solve a block sliding puzzle.
  • For Minikit 3, after climbing to the upper level, turn the blue sparkle chest (an interactable object) into a portal and pass through.
  • For Minikit 4, after disabling Klaw's lasers, Mind Control (a character ability) the guy behind the window in back to step on a button.
  • For Minikit 5, after passing to the dining area, drop down the left ladder and go behind the structures.
  • For Minikit 6, enter the dining area, disable the Fuse Box (an interactable object) to open a door.
  • For Minikit 7, after using the Gravity Booster, flip the back switch again to release pieces. Assemble them into a rideable dirigible and shoot ten bad guys.
  • For Stan Lee in Peril, after using the Gravity Booster, go right, drop the ladder, shoot flamethrower guys from long range, then punch them.
  • For Minikit 8, at the last Tech Panel before Klaw, use Telekinesis (a character ability) on the blue sparkle box to bring it down and assemble the pieces.
  • For Minikit 9, shoot down ten green and yellow balloons during the flight.
  • For Minikit 10, steer as the pilot through a series of white-yellow-blue stud rings suspended in air.

Interlude:

You'll switch to Captain Marvel, Thor, and She-Hulk fighting Man-Thing. Damage him by hitting his roots or when he shoots spines. After defeating him, you gain access to Chronopolis. Target Old West; you can walk, fly, or fast travel there. Follow the stud trail into the saloon.

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