Mass Effect 2 Grunt stats: 600 HP, 300 Armor, +25% Weapon Damage. Learn about his powers like Concussive Shot and Incendiary Ammo.
Stats:
- HP: 600
- Armor: 300
- Weapon Damage: +25%
- Health Regeneration: 40 points per second
- Potential Weapon Damage: +40% squad or +60% personal Armor/organic
- Weapons: Assault Rifle, Shotgun
Powers:
- Concussive Shot (Rank 3)
- Incendiary Ammo (Rank 4)
- Krogan Warlord (Rank 4)
- Fortification (Rank 2)
Notes:
You can evolve Incendiary Ammo either way if you don't have a Squad ability. Incendiary Ammo is probably the least useful Ammo ability, but isn't bad for just Grunt alone if he's got the self-powered version, so it's your call. Grunt has huge amounts of health due to Krogan Vitality research upgrades, plus a substantial health regeneration on top of that, so Fortification isn't a priority, plus it doesn't work as the description states, instead only replenishing armor, not actually improving the total amount. Concussive Shot is quick damage against enemies with barriers or no defenses, and since Grunt is not wasting cooldown time on other active abilities, it's better than nothing. If you leave Grunt equipped with a shotgun, he's useful for drawing fire, but can get himself into trouble. Change him to an assault rifle, and he'll back off. Since you can change on the fly, he's useful both ways. Grunt is best suited for missions against armored enemies, although he manages against barriers.
- Consider Grunt's weapon choice based on the situation: shotguns for drawing fire, assault rifles for a more cautious approach.
- Fortification is not a priority due to Grunt's high base health and regeneration.
- Concussive Shot can be effective against enemies with barriers or no defenses.
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