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Part 16
RollerCoaster Tycoon

Part 16

Master RollerCoaster Tycoon's challenging Barony Bridge and Funtopia scenarios. Get expert tips on guest count, park rating, and ride selection to succeed.

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Master RollerCoaster Tycoon's challenging Barony Bridge and Funtopia scenarios. Get expert tips on guest count, park rating, and ride selection to succeed.

Alright, we're diving into Part 16 of our RollerCoaster Tycoon adventure! This section covers two scenarios that can be a bit of a step up in difficulty, so let's get you prepped.

25. Barony Bridge

Description: You've got an old, unused bridge that's ripe for development into a theme park.

Goal: Get at least 1,200 guests by the end of October in Year 3, with a park rating of 600 or higher.

Difficulty: 5/10. While 1,300 guests sounds like a lot, it's actually more achievable than some previous parks. You've got this!

Available Rides & Facilities

  • Roller Coasters: Wooden
  • Thrill Rides: Swinging Ship, Water Slide
  • Gentle Rides: Merry Go Round, Car Ride, Boat Hire
  • Shops/Stalls: Hot Dog Stall, Burger Bar, Drink Stall, Information Kiosk, Bathroom
  • Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens, Path Items, Walls and Fences, Statues and Fountains

Researchable Rides

  • Roller Coasters: Bobsled -> Steel Wild Mouse -> Mine Train -> Wooden Twister -> Steel Corkscrew -> Inverted -> Suspended Single Rail -> Suspended -> Vertical
  • Thrill Rides: Log Flume -> Cycle Railway -> Scrambled Eggs -> Whoa Belly -> 3D Cinema -> Roto Drop -> Swinging Inverter Ship -> Motion Simulator -> Gravitron
  • Gentle Rides: Crooked House -> Chairlift -> Cycle Monorail -> Suspended Monorail -> Circus Show -> Ferris wheel -> Haunted House -> Bumper Cars
  • Shops/Stalls: Ice Cream Stall -> Balloon Stall -> Popcorn Stall -> Exotic Seafood Stall -> Pizza Stall -> Cotton Candy Stall -> Fries Stall -> Souvenir Stall -> Candy Apple Stand -> Hat Stall
  • Scenery/Theming: None to research.
  • Ride Improvements: Reverser Turntable for Log Flume, Bumper Boats for Boat Hire, Water Tricycles for Boat Hire, Swan Pedal Boats for Boat Hire, Vertical Loop for Vertical

Scenario Details

  • Starting Loan: $10,000
  • Maximum Loan: $25,000
  • Starting Staff: 0
  • Land Available to Buy: No
  • Construction Rights Available to Buy: No
  • Starting # of Guests: 0
  • Park Open at Start: No

Strategy for Barony Bridge

This one can be a bit tricky because you're starting from scratch with limited initial ride options. The good news is your loan is pretty substantial, and you'll likely need to max it out to get things going. Think of building your rides and stalls on the same level as the bridge, much like you did at Big Pier. Keep an eye on your park boundaries – since there aren't any fences defining your land, be careful not to build coasters too close to the edge of what you can develop.

If you're struggling to hit that 1,200 guest goal towards the end, don't hesitate to run some advertising campaigns. A 'Half Price Park Entry' special can really boost your guest numbers and bring in some much-needed cash.

26. Funtopia

Description: This park spans both sides of a highway, and thankfully, it already has some rides up and running.

Goal: Achieve at least 1,400 guests by the end of October in Year 3, with a park rating of 600 or higher.

Difficulty: 8/10. This is a serious challenge, even for experienced players. Success here really depends on smart planning, building a good variety of rides, and maybe a little bit of luck.

Available Rides & Facilities

  • Roller Coasters: Wooden Side Friction, Wooden, Wooden Twister, Wooden Crazy Rodent, Steel Mini, Steel, Steel Corkscrew, Steel Twister, Suspended
  • Thrill Rides: Scrambled Eggs, Swinging Ship, Go Karts, Water Slide
  • Gentle Rides: Cycle Railway, Crooked House, Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round, Observation Tower, Car Ride, Spiral Slide, Boat Hire, Miniature Railroad
  • Shops/Stalls: Ice Cream Stall, Hot Dog Stall, Drink Stall, Information Kiosk, Bathroom
  • Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens, Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects

Researchable Rides

  • Roller Coasters: Steel Wild Mouse -> Virginia Reel -> Inverted -> Mine Train -> Wooden Reverser -> Heartline Twister -> Bobsled -> Vertical
  • Thrill Rides: River Rapids -> Whoa Belly -> Log Flume -> River Ride -> Gravitron -> Roto Drop -> Motion Simulator -> 3D Cinema -> Swinging Inverter Ship
  • Gentle Rides: Miniature Golf -> Circus Show -> Cycle Monorail -> Bumper Cars -> Chairlift -> Space Rings -> Monorail -> Flying Saucers -> Ghost Train -> Suspended Monorail
  • Shops/Stalls: Cotton Candy Stall -> Souvenir Stall -> Pizza Stall -> Balloon Stall -> Exotic Seafood Stall -> Hat Stall -> Burger Bar -> Fries Stall -> Candy Apple Stand -> Popcorn Stall
  • Scenery/Theming: Garden Clock -> Wonderland Theming Objects -> Spooky Theming Objects -> Jumping Fountains -> Classical/Roman Theming Objects -> Jurassic Theming Objects -> Jungle Theming Objects -> Egyptian Theming Objects -> Abstract Theming Objects -> Martian Theming Objects
  • Ride Improvements: Reverser Turntable for Log Flume, Floorless Roller Coaster Train for Steel Twister, Launched Lift Hill for Steel TWister, Vertical Loop for Vertical, Non Looping Roller Coaster Train for Steel Twister, Water Splash for Wooden

Starting Rides & Stats

You'll find a few rides already operational:

  • Defibrillator (Steel Corkscrew Roller Coaster): Excitement: 5.75, Intensity: 7.44, Nausea: 3.45, Max. Speed: 49 MPH, Average Speed: 18 MPH, Ride Time: 41 seconds, Ride Length: 735 feet, Max. Vertical G's (positive): 4.65 G's, Max. Vertical G's (negative): 0.28 G's, Max. Lateral G's: 2.23 G's, Drops: 8, Highest Drop Height: 62 feet, Inversions: 6
  • Ferris Wheel 1 (Ferris Wheel): Excitement: 0.94, Intensity: 0.50, Nausea: 0.55
  • Grapevine (Steel Twister Roller Coaster): Excitement: 7.91, Intensity: 9.52, Nausea: 4.93, Max. Speed: 56 MPH, Average Speed: 21 MPH, Ride Time: 1 minute, 43 seconds, Ride Length: 4,167 feet, Max. Vertical G's (positive): 3.89 G's, Max. Vertical G's (negative): -1.43 G's, Max. Lateral G's: 2.35 G's, Drops: 11, Highest Drop Height: 72 feet, Inversions: 0

This park is a real test of your management skills. With a higher guest target and a more complex starting layout, you'll need to be strategic about which rides you build, research, and improve. Good luck!

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