Guide to defeating the final boss, Samael, in Silent Hill: Origins. Learn Samael's attacks, weaknesses, and effective strategies for both ranged and melee combat.
Walkthrough
- 1Collect items down the side of the street to your right, then move down the other side.
- 2Pick up the [CHILD'S MAP] on the wall before the turn to the left. This map will guide you through the streets to the main destination.
- 3Follow the map, starting on Canneon and heading north on Simons. Be prepared to encounter enemies like Carrions, Calibans, and Twobacks.
- 4Navigate the confusing intersection at Simons and Sagan, which curves right then left.
- 5Cross the set of pipes forming a bridge.
- 6Run toward and enter the doorway at the very end.
- 7Down the stairs, open the door.
- 8In the room with a hole in the wall, pick up the [YELLOWED PAGE] from the cabinet.
- 9Interact with the hole in the far wall and enter it.
- 10In the tunnel, hold the analog to the left.
- 11In the Cult Anteroom, save your game.
- 12Move along the corridor and exit the room to trigger a cutscene leading to the final battle.
Stats / Weaknesses:
- Boss: Samael
- Weaknesses: Ranged attacks (Assault Rifle, Redeemer), Melee attacks (Kitchen Knife, Scalpel, Katana) when circling.
Phases:
- Samael's attacks include an overhead punch at close range, a fire beam from his chest (indicated by moving back appendages), and fireballs that rain down (indicated by glowing spaces on the ground).
- Dodge his attacks by moving to the side for the fire beam and away from glowing areas for the fireballs.
- Attack Samael when he is not actively attacking.
- For melee combat, circle Samael to avoid his overhead swing and attack when he misses. Back off only when he prepares a long-range attack.
Strategy:
- Use your most powerful weapons, such as the Assault Rifle or Redeemer, and attack from a distance when Samael is idle.
- If using melee weapons, circle Samael to avoid his attacks and strike when he misses.
- Use all available health items; do not conserve them.
- After defeating Samael, the ending cutscenes will play. The first victory always results in the Good Ending. Save your "Special Save File" after the credits.
Items found along the way:
- [Ampoule]
- [Shovel]
- [Child's Map]
- [Redeemer Ammo]
- [First Aid Kit]
- [Meat Gaff]
- [Assault Rifle Ammo]
- [Pitchfork]
- [Broken Pole]
- [Energy Drink]
- [Spear]
- [Tire Iron]
- [Health Drink]
- [Yellowed Page]
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