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( ) Exit the Artaud Theater
Silent Hill: Origins

( ) Exit the Artaud Theater

Complete walkthrough for exiting the Artaud Theater in Silent Hill: Origins. Find items, defeat enemies, and progress through the lobby, auditorium, and backstage areas.

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Complete walkthrough for exiting the Artaud Theater in Silent Hill: Origins. Find items, defeat enemies, and progress through the lobby, auditorium, and backstage areas.

Walkthrough
  1. 1
    Lobby: Pick up the [THEATER MAP] from the bench behind the box office. Collect a Health Drink and a Wrench near a waste can on the west side. Save your game at the save point to the right of the Auditorium entrance. Grab the [THEATER PROGRAM PAGE] from the wooden sign by the Auditorium entrance and proceed inside.
  2. 2
    Auditorium: Walk down the seating area; a cutscene will trigger. Follow the carpet towards the stage, turn right, and grab a Health Drink near the locked door. Return to the center and open the door on the west side.
  3. 3
    Storage: Upon entering, you'll see a stage puppet. Take the Typewriter from the left shelf and exit the room.
  4. 4
    Stage: Move across the stage. Collect the Jagged Wood near the totem by the door, then open that door.
  5. 5
    Curtain Control: Pick up the [TECHNICIAN'S WARNING] from the curtain controls. Collect other items in the room, then save your game at the save point. Open the door by the save point to enter the corridor.
  6. 6
    Corridor Outside Curtain Control: Walk south and collect the Hammer from the top of a waste can. Open the door to the north.
  7. 7
    Corridor Outside Dressing Rooms: Move towards the puppet hanging from the ceiling; a cutscene will trigger. You will need to fight Ariel enemies. These puppets attack by strangling Travis; tap the X button to break free. Attack them with a melee weapon to make them fall, then finish them. They can also attack while standing on their hands. Find a Health Drink on a shelf next to mannequin torsos. Continue west down the hall, collecting items, and open the door to the Director's Office. Another Ariel will attack at the end of the hall.
  8. 8
    Director's Office: Pick up the SUN TOTEM from the desk. Find the [HANDWRITTEN DIARY] on the desk. Collect the ++SERVICE PISTOL++ and ammo from the desk drawer. Grab a Health Drink from the back shelf and exit. Run back down the hall and open the door to the Men's Dressing Room. Another Ariel will appear to the left while exiting the Director's Office.
  9. 9
    Men's Dressing Room: Pick up the Katana from the counter and the [PRODUCTION NOTES] from in front of the mirror. Touch the mirror to enter Otherworld.
  10. 10
    Men's Dressing Room (OW): Exit the room, run down the hall, and enter the Director's Office. Two Ariels will be outside the Men's Dressing Room; it's recommended to run to create distance or fight them one at a time.
  11. 11
    Director's Office (OW): Pick up the BALCONY CORRIDOR KEY and Service Pistol Ammo from a chair. Exit the office and return to the Men's Dressing Room.

Items:

  • Lobby: Theater Map, Wrench, Health Drink, Theater Program Page
  • Auditorium: Health Drink
  • Storage: Typewriter
  • Stage: Jagged Wood
  • Curtain Control: Iron Weights, Kitchen Knife, Service Pistol Ammo, Technician's Warning
  • Corridor Outside Curtain Control: Hammer
  • Corridor Outside Dressing Rooms: Health Drink, Portable TV, Shotgun Ammo
  • Director's Office: Sun Totem, Service Pistol, Service Pistol Ammo, Health Drink, Handwritten Diary
  • Men's Dressing Room: Katana, Production Notes
  • Director's Office (OW): Balcony Corridor Key, Service Pistol Ammo
Tips
  • Save your game at the save points located in the Lobby and Curtain Control room.
  • Arm a good melee weapon before entering areas with Ariel enemies.
  • Tap the X button to break free from Ariel's strangling attack.
  • Be prepared to fight Ariel enemies in both normal and Otherworld states.
  • Consider running from multiple enemies if you are low on health or ammo.

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