Learn how to manage Toxic Waste Dumps in SimCity 4, understanding their effects on radiation and water pollution, and their role in increasing area desirability and acting as demand busters.
This section of the SimCity 4 guide covers Toxic Waste Dumps, which serve two primary purposes: increasing the desirability of surrounding areas and acting as demand busters. Like all buildings, lowering their maintenance reduces their effectiveness. The number of recreational facilities can be viewed under the budget tab.
A) Gardens, Parks and Open Areas: This category includes Community Gardens, Flower Gardens (all sizes), Parks (all sizes), and open grass or paved areas. Primarily for residential use, they also have commercial effects. Flower gardens are preferred for raising residential desirability and are excellent residential demand busters.
B) Sports: This includes Basketball Courts, Playgrounds (all sizes), Skateboard Parks, Soccer Fields, Softball Fields, and Tennis Courts. While catering to different age groups, their effects are generally the same. They primarily affect residential desirability but are less effective than gardens. They serve as good intermediaries when a small park is insufficient but a large park is too expensive. Playgrounds are considered the best for residential desirability. Tennis courts are noted for offering more demand-busting power than a large flower garden at a cheaper price.
C) Natural: This category includes Beaches, Gazebos, and Ranger Stations. Beaches offer significant residential and good commercial desirability boosts but are limited to the water's edge and require practice for correct placement. Beaches can only be built on a straight coast, with part on land and part in water. The white dot indicates where water meets land.
D) Plazas: This refers to the three sizes of plazas. They provide the best desirability boost to commercial areas, with some residential benefit. Large plazas are the most powerful demand cap busters for non-reward recreational facilities.
Table A1.07.3: Recreation
Key:
- E: Effects
- R / r: Structure has residential effects (uppercase indicates a stronger effect)
- B / b: Structure has commercial or business effects (uppercase indicates a stronger effect)
- $C: Cost to build
- $M: Monthly Cost
- (!): Indicates a detrimental effect. For example, (!R B) means detriment to residence but positive effect on commercial.
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